KEYKRUNCHERS, further adjustments have been made to your treatment programme following the introduction of real keyboard input.
Most importantly: tokens are no longer automatically awarded for completing lessons.
If you want to gamble, you must now earn the privilege.
Tokens are no longer automatically awarded at the end of lessons.
Removed references to earning an end-of-lesson token from the monitor UI.
Token tasks are now your source of additional tokens during treatment.
The first time you successfully complete or fail a token task, your view will now pan to the monitor.
Fixed the Heart task not completing correctly.
Token tasks can no longer conflict with each other.
With automatic lesson tokens removed, Good Boys Don't Gamble required a new form of behavioural correction.
Updated the charm description to reflect its new implementation.
While placed, Good Boys Don't Gamble now reduces the gumball machine's dispense chance by 25%.
This means the machine may accept your token and dispense absolutely nothing.
Removed the charm's previous interaction with end-of-lesson token rewards.
We've implemented a variety of new toggles and sliders to improve the performance of this treatment programme on your devices!
Added a Fog Graphics toggle.
Added a Shadow Graphics toggle.
Fog & shadows effects are amongst the most expensive graphical features on integrated hardware.
Added a Screen Percentage slider.
Lowering Screen Percentage renders the game internally at a lower resolution before scaling it back up to your display, improving performance at the cost of image sharpness.
Default Screen Percentage is now 70%.
We've also made further improvements to the feedback you receive while physically consuming your keyboard.
Pressed keys now briefly flash purple when activated using your real keyboard.
Compliance gained now appears directly above the key you're eating.
Mash progress now appears directly above the key being mashed.
Mash progress remains correctly attached to the key while looking around during treatment.
Reduced IT push distance from 30 → 15.
Reduced the additional push multiplier from real keyboard input from 2x → 1.3x.
Fixed bug with keyboard input not being detected until game window was focused
Fixed bug with looking at heart granting 100's of tokens!
Our next major milestone is moving KEYKRUNCHER™ from pre-alpha to alpha, with more charms, collectables, lessons and general treatment content so you can get a much better feel for the key features of the full game.
After that, demo updates will slow down for a while as we shift our focus towards development of the main game and the significant expansion of content that will entail.
With your feedback, we think KEYKRUNCHER™ is shaping up into something incredibly unique & addictive!
We’re continuing our transparent development initiative, so if you want to follow development closely, give feedback and see what we’re working on as it happens, join our Discord:
Make sure to restart Steam to apply the update.
- Sunscorched Studios
Many keyboards were harmed in the development of KEYKRUNCHER™.