Hello everyone!
We are incredibly excited to announce that registrations for the SinsKiller Playtest are officially open! We are getting closer to putting SinsKiller into you hands and this playtest will be an important step in shaping the game together with our community.
In September, we will open the playtest to everyone who wants to jump in and try SinsKiller. Stay tuned for a proper announcement date update!
In the meanwhile, some infos re what you will be able to experience:
The entire first circle, Limbo, fully playable;
A complete skill tree for one element, with all of its skills unlockable;
Global leaderboards, so you can see how your runs compare with players around the world.
And this is only the beginning.
The goal of this playtest goes far beyond testing content itself. We want to put as many of SinsKiller's gameplay and non-gameplay systems and features through their paces as possible. Progression, balance, combat, skills, leaderboards, UX, music and everything surrounding the core experience, we need your feedback on as many parts of the game as we can. Your experiences, suggestions and criticism will help us understand what works, what need improvement and where we should focus as development continues.
This will not be a one and done test. We will be updating the playtest regularly, improving systems and periodically adding new content for you to try.
The goal is to build the best game we can, together with you.
Register now and get ready to enter SinsKiller!
Kimera Forge
Wishlist SinsKiller now on Steam, join the Discord, or follow on social media to stay up to date:
X/Twitter: @KimeraForge
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YouTube: @KimeraForge
LinkedIn: @kimera-forge