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The Guild II: Renaissance›Events›4.721 (Beta) - Savefiles compatibility & Bugfixes
Game update

4.721 (Beta) - Savefiles compatibility & Bugfixes

The Guild II: Renaissance · published 29 days ago · build 24655642

All eventsPlayers around this dateRead on Steam

Hello again!

We've implemented some changes to make the following happen. Reforged has also been updated, so please SYNC your mods if you are a Reforged user.


Older Savefiles Compatibility

Made older savefiles load properly on 4.721. The game will now adapt to the newer systems that 4.72 brought, notedly the important modifications to make Lua States scripts able to be defined over a total of 64 ; as well as the compatibility for counting houses and the new interior scene.


Farm Addons Spamming

We fixed an issue whereas the AIs would keep building farm addons such as wheat fields endlessly on the map. It will now stop doing so and will remain reasonable in how many of these its farms need.


Misc Changes

  • Improved Pickpocket script from

  • Localization bugfixes for character names

  • When the Alderman freezes trade with counting houses, it will be indicated in the new counting houses interface.


We'll be back soon with even more. Thanks for your patience!

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