A new demo build is available.
This include a clearer preview of what the full game will propose hopefully.
While higher difficulties will remain outside of the demo, you can try and challenge the endless mode.
Past the 5 minute mark, the enemies will call elites variants for reinforcements.
The only boss available in the demo is the Warden, but 3 additional bosses are planned for launch.
You can now select them. If you liked having them at random, the option still exist.
But now, you get to build however you want.
Codex entries are now visible, you can read about the little critters that makes this world,
but more importantly, you can ready more about instincts and what they actually do in-game, and how.
If you're mid-game and forgot / didn't know what instinct you got, you can pause and consult it.
If things are still unclear or worded poorly, feel free to give me feedback about it, and I'll do what I can to make sure nothing feels opaque.
One shader was doing unspeakable things and made the frame rate drop significantly on integrated chipset devices. This has been fixed and lower end machines should run the game much better than before.
Font Scale broke the UI, a complete revamp of the system had to be done, but now you should enjoy bigger fonts without issues.
The game should now fully support gamepad navigation. If you run into any issue, let me know.
Damage numbers now show. The option can be toggled off in Options -> Gameplay.
Graphic option screen has been overhauled: Anti-Aliasing has been separated from Scaling options, the advanced tab has more meaningful toggles, and all options are now gamepad ready.
Thank you for your time!