
We have rolled hotfix featuring Quality of Life (QoL) improvements and some small bug fixes.
Please see below for the full details.
• Gravedigger: Fixed a bug where an infinite interaction occurred.
• The VI (6): Fixed a typo/description error in the card upgrade skill.
• Combination Crash: Fixed an issue where the game crashed when using "Plague Doctor" and "Snow Queen" together.
• Devourer: Re-fixed a gauge-related bug for the "Devourer" elite monster.
• Pause Feature: Disabled the pause function while the Starter Pack UI is displayed at the start of a game.
• Consumable Item Clicks: Improved click accuracy to prevent accidental misclicks when using consumable items.
• UI/Visibility: Improved the status effect icons (Poison, Fire, Frost) displayed on elite monsters.
• Tutorial: Smoothed out the early gameplay flow for a better onboarding experience.
• The VI (6): Improved mechanics to allow changing single-target attacks into area-of-effect attacks (AoE +1).
• "The Feast" Blessing: Enemies now revive with 10% HP instead of 20% (20% -> 10%).
If you have any questions, please feel free to leave a comment below or join our official Discord.