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Gladio Mori Demo›Events›New Weapon, Armor and Map is here with bunch of QoL!
Major update

New Weapon, Armor and Map is here with bunch of QoL!

Gladio Mori Demo · published 44 days ago

All eventsPlayers around this dateRead on Steam

Greetings Gladius!

We've notice there's lots of Mods going viral lately and unlocking it's true potential. Therefore for this update we are not only introducing new weapon and armor in your arsenal, but also implementing some new features and function in the move set editor that can push your creativity and potential in new peak!

Patch Note VERSION 0.22.2.1

New item and Map added:

  • Weapon: Guandao

  • Armour: Full plackart

  • Arena: The Steel Revenge

New Feature

  • Cut damage system overhaul

    • Old system used box colliders that were often bigger than the actual weapons blades. From now on, The new system will defines lines along the blades edge that deal damage allowing for better control over what parts of the weapon deal damage.

  • Leverage system:

    • Reduces torgue of arm joints based on collision distances. Does not impact limitless mode.

  • Weapon stagger system

    • Allows easier redirections of the enemys weapon by hitting/blocking them. Blunt weapons have the advantage. Does not impact limitless mode.

  • Hand hold type

    • Loose hold with rotation -Mode for two handed rig that allows the hands to rotate

  • Added support for linked moves that get played after linking move or stance change

  • Fixed an issue that sometimes caused the blunt side of a weapon to initiate a cut

  • Changes hand colliders from boxes to capsules

  • Blood particle effects now originate from the position where the cut happened

  • Adjusted the collider for the player characters stomach

  • Adjusted some organ positions

  • Separated bonecracking and bone destroy mechanics (just means that you need to cut slightly deeper into the spine before it is lethal)

  • Fixed "foot/ankle ball" mesh rotations so that textures align correctly

  • A message is displayed to clients when kicked, banned or the lobby shuts down

  • Changed joint configurations in the hopes of reducing rigidbody "catapulting"

  • Changed the way spectator/dead player controls are loaded in order to improve performance

Optimisation

  • Changed mod load order to improve compatibility between mods

  • Updated to unity version 6000.0.76f1 -Recovery from temporary blunt damage/stun is now faster

  • Tweaked blunt damage values -Increased arm stamina regen rate

  • "Save replay" button now gets correctly disabled once the replay has been saved

  • Tweaked basic moveset for daneaxe

  • Adjusted colliders to: Halberd, Spear, Gladius, Katana, Naginata, Podao, Sica, Daneaxe, Shortspear, Twinblade

  • Updated community moveset: wukong->wukong II

  • Tweaked default keybinds for controller

We hope you will enjoy this new update with bunch of QoL and new feature implemented! And we are looking forward to see what you can achieve beyond after this update!

Join our Discord to discuss moves, tactics, and find the next challengers to duel against!

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