RatSpire Demo · published
White Egg: Hatches after 5 floors, grants 1 random Rare relic
Blue Egg: Hatches after 6 floors, grants 1 random Legendary relic
Gold Egg: Hatches after 7 floors, grants 2 random Legendary relics
Blood Crystal Necklace: 3% chance to restore 1 HP on enemy death
Energy Necklace: 2% chance to gain 1 permanent shield on enemy death
Solid Necklace: 1% chance to gain 1 temporary shield on enemy death
Spartan Helmet: All melee units +10 damage, +10 attack speed
Piercing Ring: Ranged units with piercing gain +1 pierce
Multi-Target Ring: Ranged units with max targets gain +1 target
Double Shot: +1 extra mine per throw, still consumes 1 charge
Triple Shot: +2 extra mines per throw, still consumes 1 charge
Quad Shot: +3 extra mines per throw, still consumes 1 charge
Blue Capsule: Extends spinning blade length, easier to hit enemies
Fire Soul (Rat King): 50% chance to ignite enemies for 4s (50% attack damage burn)
Ice Soul (Rat King): 50% chance to freeze enemies for 4s
Relic Scepter: Rat King gains attack based on number of relics
Relic Boots: Rat King gains movement speed based on number of relics
Thunder Mage Rat Weapon: 5% chance to instantly kill enemies (bosses excluded)
Cyber Rat Weapon: +1 pierce, unlocks piercing potion usage
Gameplay change: Only one unit per rat type can exist at the same time
Added shop reroll function
Added fixed Demon Fruit shop
Added fixed weapon shop
Axe Warrior
Ninja
Fixed Skeleton Warrior permanently blocking after being frozen
Fixed Bard Demon Fruit not working properly
Added warning indicators before Tomato Bomb & Zombie explosions
Improved visuals: cloud effects