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Farmer's Dynasty 2›Events›Patch Notes | Riverside Sawmill
In-game event

Patch Notes | Riverside Sawmill

Farmer's Dynasty 2 · published 3 months ago · build 23800763

All eventsPlayers around this dateRead on Steam

NEW CONTENT

New Vehicles & Equipment

  • Added new forestry vehicles

  • Added an old-era log trailer with a vintage crane

    • Designed for 1960s-era log transport

    • Smaller and less efficient than the modern log trailer

  • Added an old-era stump removal machine

  • Added a modern stump removal machine

  • Added a modern tree planter

NEW Era-Specific Tree Planting

  • In the 1960s era, tree planting is now done manually

    • Players carry crates of tree seedlings

    • A dedicated planting tool is used to plant seedlings in the ground

  • In the modern era, tree planting is done using the new tree planter vehicle

NEW Lumbermill

  • Added a fully functional lumbermill

  • Added a new water logistics route for transporting logs to the lumbermill

    • Logs must be dropped into water as the final part of the route to the sawmill

    • Logs slowly float toward the sawmill after being dropped into the lake

    • The sawmill conveyor belt collects floating logs from the water and moves them into processing

    • Dedicated log drop-off points have been added

    • Logs dropped elsewhere in the same lake will also slowly make their way to the sawmill

    • Logs dropped in the wrong place are not lost and can still be recovered

  • Added clear log storage zones so players know where to unload and process logs

  • Added dedicated pallet storage areas to keep the lumbermill workflow readable

    • Pallet storage supports five different wood types

NEW Sawmill Production

  • Logs can now be debarked

    • Debarked logs can be sold directly

  • Logs can be processed into plank pallets at the lumbermill

    • Plank pallets can be sold immediately for quick income

    • Plank pallets can be dried to increase their value

    • Only dried plank pallets can be used for crafting, rebuilding, and renovation

NEW Drying System

  • Added a drying system for plank pallets

    • Wet plank pallets can be sold immediately

    • Dried plank pallets are worth more and unlock crafting, rebuilding, and renovation uses

  • Two drying areas added, both clearly marked:

    • Powered heated drying area — dries planks faster

    • Roof-covered drying area — dries planks more slowly

  • Each plank pallet now displays its drying progress as a percentage

NEW Forestry & Tree Regrowth

  • Added land clearing support

    • Players can now cut all trees and bushes from an area

    • Players can remove all stumps

    • Cleared areas can effectively be turned into fields

  • Added tree planting rules

    • Players can plant trees in valid areas

    • New trees must be placed at a proper distance from existing trees and seedlings

    • Placement validity is clearly shown in the interaction UI

  • Regrowing trees now have three growth stages:

    • Seedling

    • Young tree (not harvestable)

    • Fully grown tree (harvestable)

  • Added five categories of trees

    • Each tree category produces differently colored plank pallets

    • Using different dried plank types in rebuilding transfers the wood color to rebuilt walls and surfaces

    • These surfaces can still be repainted afterward

NEW Sawmill Byproducts

  • The sawmill now automatically creates byproducts during operation:

    • Bark

    • Sawdust

    • Woodchips

  • Each byproduct has its own dedicated silo

    • Byproducts can be collected from silos using grain trailers

  • Added dedicated sale points near grain markets for Bark, Sawdust, and Woodchips

    • These sale points are clearly marked and display prices

  • Added a special woodchip buyer at Ernesto & Ricardo's

    • They buy woodchips at double price because they use them for smoking meat

    • Their location is farther away, creating a higher-effort, higher-reward delivery option

NEW Crafting & Renovation

  • Added new furniture items requiring dried planks to craft

    • The new furniture is more detailed and sophisticated than the basic furniture set

    • New furniture is added to the crafting table menu

  • Rebalanced rebuilding and renovation tasks to make better use of dried plank pallets

    • This makes the practical value of drying and storing planks clearer

NEW Economy & Value Chain

  • Added a clear value progression for sawmill products:

    • Raw logs → Debarked logs → Wet planks → Dried planks → Different wood species → Crafted outputs

  • Higher-effort production steps now provide better rewards

  • Drying planks clearly increases value and unlocks additional uses

NEW Farm Radio

  • Added Hyperion Radio Station

Bug Fixes

  • Fixed an issue where logs on log trailers could push the trailer into the ground, causing multiple physics-related bugs

  • Fixed blinking dirt at the old-era vehicle store

  • Fixed road assistant not working when called via controller

  • Fixed overlapping controller buttons for hitching/unhitching and entering areas like the garage and home fuel tank

  • Fixed a patch of grass poking through the lumbermill floor

  • Fixed several LOD distances that were too short, including cabinets and barrels

  • Improved gravel driveways at crop markets

  • Cleared terrain, foliage, driveways, and surrounding areas around the new log drop points

  • Fixed log pickup warning messages mixing or blinking with chopping prompts when the player was holding an axe or chainsaw

  • Fixed log pickup warnings now displaying correctly when the player attempts to pick up a log with empty hands

More from Farmer's Dynasty 2

Other announcements

All events
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