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Eldritch Escape PlaytestEventsPatch Notes - Solidite & Campsite Fixes
Game update

Patch Notes - Solidite & Campsite Fixes

Eldritch Escape Playtest · published 11 Sep 2026, 17:30 UTC

All eventsPlayers around this dateRead on Steam

Bug Fixes

Vendor Lockout After Quest Turn-In
- Fixed an issue where vendors would become unavailable after completing quest turn-ins
- Players can now interact with vendors normally after quest completion

Campsite Functionality
- Campsite enemies no longer freeze during encounters
- Fixed timing system so the campsite now properly costs 2 minutes of survival time when used
- Campsite feature is now fully operational and balanced

Solidite Not Returning on Retire
- Fixed critical issue where extracted Solidite was not being saved when retiring from a run
- Added multiple fallback save mechanisms to prevent data loss
- Implemented retry logic with error handling to ensure solidite persistence
- If normal save fails, the system now attempts direct save operations as a backup

Thank you for your detailed feedback in our in-game feedback system—it really helps us identify and fix these issues! Your reports are invaluable to improving Eldritch Escape.

More from Eldritch Escape Playtest

Other announcements

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Eldritch Escape PlayteGame update11 Sep 2026Quest System - Bug FixesFixed: Quest Completion State Not Persisting Across Sessions Cut down the weeds: Fixed an issue with this quest if you completed it, retired, and then went back into the world the quest was not able to be turned in.Eldritch Escape PlayteGame update9 Sep 2026Bug Fixes & Stability Improvements• Players not being able to retire - Added better error handling and automatic fallback systems to ensure players can always progress, even if background systems fail unexpectedly. • Fixed Toxic Tree boss not spawning all of its minions, which was causing players to become stuck during encounters. The boss should now summon its full complement of minions as intended.