Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Terra InvictaEventsTerra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenarios
In-game event

Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenarios

Terra Invicta · published 11 Sep 2026, 14:44 UTC · build 25216249

All eventsPlayers around this dateRead on Steam

Greetings Terrans!

Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes:

- Fixed mistakes in the 2003 alien AI that led to invasion fleets being sent too early.
- Extended the "quiet" period in 2003 by 50%
- Broken Earth aliens no longer create invasion goals at the beginning of the campaign on all difficulties.

These changes generally will only apply in new campaigns in the DLC scenarios, although they may reduce alien aggression some if players are still the first few years of existing campaigns. (The build is technically compatible with older 1.0.xx builds so new campaigns are not required when the patch installs.)

The fixes will be more pronounced on Normal and Forgiving difficulties.

We have further balancing and other fixes in our pipeline. We encourage players to who want to take part in the game's continued development to try out our Beta and Experimental branches on Steam. We update these more frequently than the default branch and post changes on our Discord and web site. Every voice providing feedback helps us makes the game better!

Steam Reviews: Your Feedback Matters


If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join the Terra Invicta Community


You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.

More from Terra Invicta

Other announcements

All events
Terra InvictaGame update31 Aug 2026Terra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.In-game event24 Aug 2026Terra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelog v1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was errone…In-game event30 Jul 2026Terra Invicta Build 1.0.51 + Dark Skies DLC updateGreetings Terrans! This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. A - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 g…