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For The King II›Events›Smoke & Steel Cosmetic Pack now live!
In-game event

Smoke & Steel Cosmetic Pack now live!

For The King II · published 41 days ago · build 24247341

All eventsPlayers around this dateRead on Steam

Greetings Adventurers, 

Through the shadowy smoke, the steel of courage and honour rises. Today, the Ninja Cosmetic Set and the Samurai Cosmetic Set arrive in Fahrul as part of the new Smoke & Steel Cosmetic Pack!

Alongside the new DLC, we have a host of bug fixes and changes introduced in today’s patch.

And if you’re yet to check out our Roadmap announcement from earlier in the week, be sure to scroll down for more news on what’s to come for For The King II!

Smoke & Steel Cosmetic Pack

With the Smoke & Steel Cosmetic Pack, heroes of Fahrul can stand tall and steel their blades to defend the people as honourable samurai, or slink through the smoke and shadows as deadly ninja to strike fear into the heart of the Queensguard and all those who lend arms to Queen Rosomon.  

The Smoke & Steel Cosmetic Pack Includes: 

Samurai Set

  • Samurai Yoroi 

  • Samurai Kabuto

  • Samurai Menpo 

  • Samurai Kabuto with Menpo

  • Samurai Taiko Drum backpack

Ninja Set

  • Ninja Suit 

  • Ninja Hood 

  • Ninja Headband 

  • Ninja Headband with Menpo

  • Ninja Backpack

Roadmap

We have more content in the pipeline, with an all-new Free Adventure and Character Pack on the way later this year.

Plus, some extra surprises that we’ll be discussing at a later date! Keep your eyes on our social, newsposts, and Discord so you don’t miss out on future announcements.

Bug Fixes


Noteworthy

  • Fixed an issue on XBOX where Quick Resume was resulting in DLC Character weapon upgrades (ie., Nano’s Edge, Guided Fate, Rosebud, etc) being locked again after being purchased from the Lore Store. 

  • Fixed a softlock that could occur in the final boss on Child Of Chaos during a Dive Bomb attack. Affected game saves can load right back into this fight and continue as expected. 

  • Fixed an issue with the 1-hand Stab ability animation travelling through the target. 

  • Fixed an issue where the Shepherd’s Nurture skill would not correctly add XP when the Shepherd had Pogey as a pet. 

Softlocks

  • Fixed a softlock that could occur when attempting to move a landboat through a tile with a Dungeon. 

  • Fixed a softlock that could occur if a Shattered Mirror summon attempted to use a Doll consumable. 

Online

  • Fixed an online desync that could occur when joining an active session in combat. 

  • Fixed an issue where the off-turn player could not always navigate to the settings menu. 

Gameplay

  • Fixed an issue where the Slippery Nibbler consumable was not working as intended. Upon use, it will now remove both positive and negative effects. 

  • Fixed an issue where the Shepherd’s Herd skill would not proc correctly in the Dark Carnival when the Hangman Scourge was active. 

UX/UI

  • Fixed an issue where Pogey’s companion card could show “-0” for specific stats after eating certain types of equipment.

  • Fixed an issue where the Tarot Card ability, Link, could show “-1” in the tooltip. 

  • Added more road hex variants to reduce the number of road intersections that appear missing in the overworld. There are still a few scenarios in which roads may not spawn correctly, but this is purely visual. 

  • In Dungeon Crawl, fixed an issue where Conn’s dialogue would show as ??? rather than coming from him directly. 

  • Improved the enemy despawn during chest phase after combat to flow more naturally. 

  • Fixed an issue where the Overworld Timeline could not be navigated if a round ended simultaneously with a Chaos and Scourge event.

  • Fixed an issue where the Golden Ewe didn’t always have proper lighting in its companion item card. 

  • Fixed an issue where the Beekeepers' default hair was not always displaying correctly with their default helmet. 

  • Fixed an issue where the Shepherd’s sheep could spawn and visually overlap another companion during a dungeon rest phase.

  • Fixed an issue where the “none” option would not always work correctly when saved as a Preset. 

  • Fixed an issue where loading a Preset of the Beekeeper could result in the Beekeeper’s backpack falling to the ground.  

  • Fixed an issue in Dungeon Crawl where the boss, Tristan, had a spelling mistake in one of their dialogue strings. 

Art

  • Fixed an issue where character randomization could spawn in gear that was incompatible with certain skins. 

  • Fixed an issue with the Fortune Teller clipping with certain helmets. 

  • Fixed an issue with the Blacksmith ready-up animation causing clipping. 

  • Fixed an issue with the Friar’s Cheers ability beer mugs not always displaying correctly.

Thanks again, Adventurers! We can’t wait to see all the fantastic outfits you put together with this pack, and we can’t wait to reveal more about the future of the For The King series!

⚔️IronOak Games 

Join the IronOak Games and For The King community on:

➡️Reddit

➡️Discord

➡️BlueSky

➡️Twitch

➡️TikTok

➡️Instagram

➡️Facebook

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