
- Adds crawl movement, with new animations and dedicated movement handling.
- Adds walk and run as distinct movement styles, with movement speed now reflecting current weapon stance and posture.
- Adds controlled pair fire mode.
- Adds four new combat commands: hip fire, aimed shot, blind fire, and snap shot.
- Adds fire mode toggles with full save and load support.
- Adds a stealth toggle.
- Adds key bindings display and missing tooltips to the radial command wheel.
- Updates the bottom panel to reflect current ammo type and fire mode.
- Updates radial command wheel with new placeholder icons.
- Updates ammo split UI sizing and font, and adjusts placeholder ammo labeling.
- Updates inventory background sizing and item split/merge logic.
- Updates team roster panel sizing and reduces badge and glow effect size.
- Updates "Name Team" label to "Build Team".
- Updates general UI styling across several panels.
- Fixes group movement and pathing calculation issues.
- Fixes compass functionality.
- Fixes turn order widget team badge display and state after loading a save.
- Fixes team roster save closing the entire UI.
- Fixes infinite shooting and damage application errors during burst and auto fire.
- Fixes triple-shot issue with sniper rifles using controlled pair.
- Fixes incorrect Combat Hardened status from friendly fire.
- Fixes incorrect sniper rifle animation in ready stance.
- Fixes pistol slapping animation.
- Fixes ESC key behavior in the HUD widget.
- Misc. bug fixes, internal build stability improvements, and merge conflict resolution.
Note: this build reflects an early stage for several game systems. Expect continued development, iteration, and polish in the updates ahead.