Army & Evolution
- Evolution levels are visible again in the evolve tab, including post-Diamond levels such as Diamond +1, Diamond +2,
etc.
- Evolution bonuses have been significantly improved so evolving units feels more rewarding.
- Evolution now also grants movement speed.
- Healers no longer show a damage bonus in the evolve UI.
- Healer evolution now increases healing output instead of damage.
- Soldier scaling has been improved for later waves so army investment stays more relevant past wave 100+.
- Existing soldiers now refresh their stats at wave start, so new scaling/upgrades are applied more reliably.
Balance
- Evolution bonus scaling updated:
- Damage / Healing: stronger per-tier gains.
- HP: stronger per-tier gains.
- Movement Speed: new per-tier bonus.
- Army late-game scaling now takes upgrades, abilities, evolution, prestige power, and current wave progress into
account.
UI / UX
- Crown shop perks now show level and total buff information more clearly.
- Evolution bonus text now shows the actual current total effect instead of vague or misleading values.
- Healer evolution text now says healing, not damage.
Bug Fixes
- Fixed an issue where some waves could give no XP when enemies were killed through special/tamed/charmed
interactions.
- Fixed evolve UI using clamped Diamond tier display, which hid post-Diamond progress.
- Fixed healer evolve bonuses being displayed incorrectly as damage.
Localization
- Added/updated evolution bonus and description localization keys across all localization JSON files.
- Evolution tooltip text now supports the new damage/heal/HP/speed display in every language file.