
Thank you to everyone who has played the game, submitted reports, and helped us track down these issues. Here is everything included in the update:
Fixed an issue where every save slot incorrectly used the same underlying save file.
Added unique 152×152 thumbnails for checkpoint save slots.
Improved checkpoint and save-slot handling.
Fixed the repair-hole mesh being incorrectly rotated.
Fixed repaired items falling through the floor by correcting their collision settings.
Fixed an additional trigger that could prevent clients from pouring water out of the boat.
Fixed buckets being unable to remove water when the remaining water level was extremely low.
Added emergency lighting to the boat while the engine is switched off.
Increased nighttime visibility.
Fixed the fishing animation not playing correctly for clients.
Fixed bait remaining visible after casting the fishing rod.
Fixed fishing rods equipped from an inventory slot not being hidden correctly for clients.
Reduced the emissive intensity of the fishing line.
Reduced the physical weight of fishing rods to prevent them from affecting the boat excessively.
Improved and verified fishing notifications.
Fixed an issue where money earned from selling fish was not displayed.
Improved fish-related checks and validation.
Fixed harpoons being violently launched when retracted.
Improved the harpoon constraint after firing.
Reduced excessive constraint distance to make harpoon behavior more stable.
Improved the flow of items placed into vending-machine slots.
Fixed boat lights changed by a client not updating correctly for the host.
Fixed multiple client-side interaction and replication issues.
Improved synchronization of equipped fishing rods and fishing animations.
Fixed issues affecting the lobby management panel.
Fixed the Discord button in the main menu.
Addressed a potential crash when switching from Open Mic to Push to Talk.
Push to Talk is now the default voice-chat mode.
Fixed issues affecting the demo progression trigger.
Improved validation related to fish and progression events.
Added several missing localized names and strings.
Medium graphics settings are now selected by default.
Optimized CPU usage related to fish animations.
Optimized general character and object animation performance.
Reduced CPU cost of particle systems.
Optimized collision and overlap calculations.
Optimized GPU particle performance.
Optimized GPU Boat lights
We are continuing to monitor your reports and are already working on additional fixes and improvements.
If you encounter a bug, please report it Discord and let us know. Don't forget to slap that Wishlist button!
Thank you for surviving the first 24 hours with us! 🌊
— DiSolve Studios