Game update

V1.12 - Visual Polish, Capsule Art and Build Optimization

Around The Core · published

Hi Guys!

This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.

Here’s what changed:

  • Improved Drop Colors and Effect Materials

    Drops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.

  • Improved skill names and descriptions

    Some grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.

  • Improved Build Profiles and General Build Optimization

    Since the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.

    The reason was the music.

    After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.

  • Updated Button Visual and Settings Panel

    A few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.

  • Adjusted Bloom, Camera Zoom, and Visual Effects

    Visual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.

  • New Capsule Art

    I refreshed the Steam capsule art to make the game stand out a bit more. If you clicked on the game because of it, then the plan worked perfectly.

    Hope to see you soon!

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