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Saleblazers›Events›The Airstrafer Base Returns
In-game event

The Airstrafer Base Returns

Saleblazers · published 3 months ago

All eventsPlayers around this dateRead on Steam

In this update, we've updated and brought back the Airstrafer Base intro due to popular demand! I didn't know people actually liked it that much and I'm happy to bring it back.

New Game Options

When you start a new game, you'll be able to decide how you want to start your adventure.

The Island

Abandoned by your past, fate lands you on a kind merchant's doorstep. The next chapter of your story as a shopkeeper begins today!

  • The intended start for most players.

  • Drops you straight into the open world.

Airstrafer Base

You've decided to leave your old life behind and sign up to be an Airstrafer Base Shopkeeper. Adventure awaits on your first day of training!

  • An alternative start for those who embrace chaos!

  • Includes a modern training area and some story exposition.

Both starts are canonical.

We've been listening to all your great feedback so far. For more information, visit this previous post on "The Immersive Update Feedback"!

Many More Improvements Based on Feedback

Here are just a few examples of what we've done:

Clearer Item Slot Visuals

For example, some players said that the item slot background was too hard to see so we've updated the inventory to be easier to see.

Crisper Gameplay Visuals

We've also further adjusted the visuals to be a lot more crisp like the legacy build instead of being smudgy.

You can go further and turn off Post Processing in the Visuals settings if you'd like as well.

More Build Variety

Item attribute requirements are also rebalanced a bit to allow for more diverse builds.

No More Repair Costs

Repairing items with a Repair Hammer or Anvil doesn't require a higher player level to repair anymore, since our new player stat attribute system has some pretty fun progression already.

Increased Gameplay Speed

We've increased the gameplay speed to match the previous legacy experience more.

And Much More!

There's lots more that we've fixed/tweaked, with some performance improvements and multiplayer stability updates. We're still working on this.

New Gameplay Trailer

Here's a new gameplay trailer that should help newer players get into Saleblazers!

We've also updated the Steam store screenshots to reflect all of our fresh new tweaks.

Give Us More Feedback!

The new update first and foremost is a gameplay update with tons of new systems for you to explore, so I hope this makes the experience smooth enough for people to enjoy the new update.

There are some things like people being upset that using mops caused cops to arrest you. This is not intentional, so please let us know if something like that happens on the Steam forums or the in-game bug report system.

For those who strongly prefer the legacy version still - please let me know what you're missing by creating a thread in the Steam forums and we'll consider it. At this point, most of the known feedback should be resolved.

What's Next?

We will be focusing completely on performance, bug fixes, and optimization along with any tweaks that are necessary.

Thanks for reading!

v0.12.0.3 Patch Notes

✅ Changes

  • Increased melee attack speeds for the player and NPCs by +25% to make gameplay faster paced to match ranged combat

  • Updated visuals to be more crisp

  • Vastly improved camera collision code to be smoother in tight spaces, use a first person camera view, hide your holstered items, and properly point your gun in the right direction when this all happens

  • New item discovery sound only plays 1 time every 30 seconds

  • New item discovery UI now renders underneath the inventory UI

  • Removed weirdly rendering wind particle

  • Bellcoats now become aggressive slightly later in the evening, so they aren't as much of a nuisance while customers are still coming to the store

  • Mops no longer knock NPCs up on heavy attacks to help prevent police bounties

  • Reduced ambient occlusion effect slightly

  • Added Airstrafer Base back to the map carousel when starting a new game

  • Updated Airstrafe Base for new mechanics

  • Added "The Island" and "Airstrafer Base" starts to main game and dedicated server

  • Changed inventory slot background image to be more visible

  • Deleting Last Quit Save no longer deletes all of your backups as well now. You can still load into your world through continue or load game

  • Adjusted snow and sand to not be as tessellated

  • Camera pulls out more in combat

  • Updated item affix player stat ranges to allow for more diverse builds

🔧 Fixes

  • Fixed container item duplicating outside of container in multiplayer

  • Fixed woodcutting and mining EXP gain not working properly for client players

  • Fixed 1 memory leak related to pathfinding

  • Fixed an issue where the sale price in the shop UI could be a few cents off from the agreed price in the sale UI

  • Potentially fixed mops triggering police bounties

  • Optimized some file writing code paths for certain system setups, like the Steam Deck

  • Fixed customers becoming invisible in some cases

  • Optimized NPC sense system

  • Fixed some items pushing the player around when holstered

  • Dedicated servers should now properly start during the morning instead of at night

  • Fixed bazaar shops not properly spawning in certain cases

  • Deleting the last quit save will no longer delete the associated autosave

  • Fixed some items falling out of containers when reloading them

  • Fixed some items like the refrigerator becoming giant inside of containers

  • Fixed an issue that could get customers stuck outside trying to avoid pathing into something that didn't exist

  • The laser crossbow should no longer be invisible

  • You will holster your weapon in more dialogues

  • Possibly fixed a case where clients would experience something constantly following their holster

  • Added aggressive memory garbage collection when sleeping and teleporting to hopefully reduce hitching and memory usage

  • Reduced some hitching by calling non-allocation functions instead

  • Fixed deposit item into container triggering without mouse click

  • Fixed evidence box not being there with player after releasing from jail after multi arrest

  • Fixed some employee clothing save load issues across plots and sessions

  • Fixed incorrect sizes on a lot of items and gives player movement problems

  • Fixed some container items not saving employee settings

  • Fixed a case that causes customers / other AIs to become invisible

  • Fixed AI still considered attacking player after being killed

  • [Dedicated Server] Fixed starting at night time

  • Container UI should also properly show the affix naming for items

  • Fixed Microwave encounter not spawning

  • Fixed some creatures playing abnormal animations sometimes like Bellcoats

  • Fixed some dialogue price text issues

  • Fixed attribute localization issues

  • Fixed some floating rocks on bellstalker mountain

  • Fixed armored aistrafer jackets sometimes not having armor

  • Fixed an issue with the ghouls in the maze

  • Fixed the durable attribute and removed the requirement from it

  • Made the food fridge slightly less shiny

  • Pickaxe mining bonus no longer spams chat message when equipped

  • Fixed an issue where remote players could not water crop plots away from host

  • Fixed ranged weapon damage inflating on save load

  • Fixed ambrosia's costs conversion

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