Changes
* Rebalanced combat XP progression across higher levels
* Early-game combat progression remains accessible, while higher levels now require significantly more progression
* Rebalanced Gathering and Refining XP requirements
* Woodcutting, Mining, Harvesting and Skinning now follow the same progression curve
* Lumbermilling, Smelting, Weaving and Tanning now follow the same progression curve
* Refining XP is now based on the amount and value of raw materials consumed
* Crafting XP is now based on the amount and value of refined materials consumed
* Higher-tier materials now correctly provide proportionally more production XP
* Improved long-term profession progression, especially at higher levels
* Improved server-side XP validation to match the new progression curves
* Updated Flag Event XP calculations to use the new combat progression
* Existing character levels are preserved
Additional Improvements
* Improved progression consistency between the game, server and website
* Improved backend validation and security
* Additional gameplay and stability improvements
* Various minor fixes and optimizations