Demo V1 is now live on the public branch with a number of improvements and a long list of fixes.
Added version number to both the main menu and in-game HUD.
Brought map boundaries closer to the board so that the camera doesn't go too far off the board.
Increased default camera zoom.
Reduced resource costs for all units.
Reduced production times for all units.
Buildings under construction now show the number of turns left to build them.
Changed color of construction bar from pale yellow to bright yellow.
Buildings can be rotated with "Q" and "E" during preview.
Increased size and scale of UI.
Number of turns to reach destination tile now shows when a worker is travelling to a resource node.
Number of turns to reach destination tile now shows when a worker is travelling to a building.
Increased the size of the version number, adjusted its position and changed the text color from gray to white.
Removed music volume bar because there is no music in the game yet.
Reduced size of "End Turn" button.
Reduced the health of the castle by 80%. Increased the health of the farm by 500%.
Adjusted options panel positioning.
Fixed inconsistencies with edge scrolling and cursor going off screen.
Fixed military and civilian units being able to occupy the same tile as each other.
Fixed path to resource node or building showing all the time. Now only shows when holding right click or clicking "Harvest".
Fixed worker production buttons "Harvest" and "Build" not greying out when the worker consumed all of its actions.
Fixed the player not being able to cancel the building preview placement.
Fixed the player able to place the building preview when they cannot afford the resource cost of the selected building to construct.
Fixed multiple clicks required to change selection between units and buildings.
Fixed the building clearance system not checking for obstacles such as other buildings, resource nodes and map boundaries from blocking the building's production tiles.
Fixed barracks still able to queue military units while under construction.
Fixed barracks showing negative values for the number of turns needed to produce a military unit when production tiles are obstructed. Now instead the production holds at 1 Turn and gives an error.
Fixed green outline around resource nodes always showing. Now they only appear when the worker is selected.
Fixed path shown to resource node being different from the path the worker takes to reach its destination.
Fixed number of tiles shown to reach destination showing an incorrect value.
Fixed the player not able to place farms where the production tiles were obstructed because the building system was failing to separate logic between the barracks and farm.
Fixed visual bug with tiles located at archer's max range.
Fixed build button being grayed out when there is not enough resources to construct any buildings.