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Solace CraftingEventsNPC Towns & Merchants - now live in v1.2.2.2
In-game event

NPC Towns & Merchants - now live in v1.2.2.2

Solace Crafting · published 6 Sep 2026, 16:15 UTC · build 25142302

All eventsPlayers around this dateRead on Steam

Merchants have been re-enabled in this build along with procedural NPC towns! They're still pretty basic, but it opens up a lot of opportunities for creating different kinds of NPCs.

I've been crazy busy! This patch was ready days ago, but I kept finding little bugs the more I was able to playtest it. Hopefully there is nothing serious left. THOUGH, I do have a second patch ready to go up on beta tomorrow with some deeper level changes in the code that should get rid of more outlier case bugs, help prevent and track down bugs in the future, and improve performance.

This patch and all going forward are also running in C++ now! This means the game runs faster on the CPU. For a lot of people, like me, it's actually the GPU that is blocking a higher framerate, but this improves dedicated server speed quite a bit, and if you've got a beefy GPU, you might even be getting better FPS with these new builds.

v 1.2.2.2


NPC Towns have been added in, along with various trader NPCs.


Multiplayer

  • MP fixed

  • Several solace specific MP bugs fixed

Farming / building

  • Tilling fixed

  • Planters fixed, not retroactive unfortunately

  • Planting aim boxes fixed

  • Fixed several bugs that could make a building unable to save its own data

Items

  • Fixed held weapons/tools being invisible in non-English languages

Crashes / stability

  • Fixed several nav mesh generator restart errors that could crop up when teleporting

  • Fixed a esc error when the building UI was open

  • Fixed all "quit" and "save-and-quit" commands under IL2CPP

Input / settings

  • Fixed gamepad bindings being wiped on load in some instances

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In-game event23 Jul 2026Patch v1.2.1.3 + new C++ buildsThank you to everyone that has posted a bug report or sent one in from the in-game console. I have tracked down and corrected around two dozen bugs for this patch, as well as added in a number of safety fallbacks for things that could otherwise cause a server disconnect, or in-game error. I've also worked on adding a lot of automated tests under the hood over these past few months. There are no…Game update1 Jul 2026Hotfix v1.2.1.2Some fixes for the bugs reported thus far. Please let me know if you run into anything, I will fix it! v 1.2.1.2 2026.07.01 · fixed mesh grass prefabs ignoring shadows · fixed grass not rendering at long distances · fixed old characters throwing combat errors · added a guard to stop saturation getting set to 0 via old settings files · disabled environment reflections on gems in caves (possible…Major update29 Jun 2026Major Update v1.2 Now Live!Believe it or not, I've been working on this game for 10 years now! What started as a dream from someone with no prior experience coding or working with Unity, certainly not in the gaming industry, has grown considerably with this latest patch. In all honesty, parts of Solace Crafting prior to this patch were still running on spaghetti I had written back in 2017. This isn't a complete overhaul…