Balance:
* Flagships are now immune to Hull Breach Crits if they are at 1 HP.
-> this prevents multiple Death Denies from occurring simultaneously.
* Protect City will now more likely be towards the middle of the map
Minor:
* Repair Yards and Naval Academies should now function the turn they are constructed.
* Arrows for minimizing/maximizing panels now more obvious
* Actually fixed the Action Icon centering issue
* Dodge chance now increases/decreases with Veterancy comparison.
* Submarines blocking an Invasion attempt are now 'noticed' by the AI
* Ai should no longer Recon the same hex multiple times.
* <REDACTED> should no longer spawn ships sharing a hex.
* Final battle made slightly more difficult
* Fixed a bug where last mission's XP was less than expected
* AI will start with a couple PT boats each map
* Max Skirmish Cities is now 11
* Skirmish map max size increased to 100x75
* AAI should no longer be available upon building AAIII
* City generation improved - should more reliably find locations to place cities
* Fixed the Achievement Gheed's Fortune
* Fixed a bug where AI Aristocrats wouldn't get their $100
* Fixed 'Requires Building Slot' text. (It was exactly backwards because the 'text mapping' flipped from a positive phrasing to a negative phrasing when I was fixing a localization error.)
* Fixed a bug where Raze costs were not actually deducted
* Possibly fixed the Objective window to update when you've just razed a city