- Added simple support for controller input rebinding
Movement inputs are not supported at this time. Swapping L/R stick inputs may be added in the future. Please try this out and let me know if you find any issues, especially with keyboard/controller bindings interfering with each other & button prompt visuals!
- Separated "default" keybind button to only reset their respective input category
- Optimized ghost afterimage effect, fixing the duplicate arm visual error
- Fixed seethrough geometry on 1-1
- Minor 3-2 geometry changes
just a crab in a bucket with a puncture
chewing every ear off in the function