BUGGY FIXES TEEHEE
- (Hopefully) fixed a bug in multiplayer that made it crash after 5s
- Fixed 15 token complement tree reset not taking the 15 tokens
- Fixed an antigen debt bug
- Improved tooltips for certain buttons
- Improved pattern recognition upgrades
- Improved some dutch translations
- Fixed enemies force despawning when there's too many and a new round starts
- Made it more clear whether a boss is a real boss or a miniboss
- Fixed the upgrades cap going over the limit of 10
- Fixed choice modifications not showing up in the list and applying randomly
- Fixed certain masteries
- Enemy damage now scales +5% per 5 waves starting from wave 20
- Elite spawning increases +1% every 5 waves starting from wave 20
- Probably more that I already forgot
Thanks for helping me playtest my game <3