Thank you to everyone who played the demo. We had a lot of fun reading your comments and watching the videos you posted on social media. This update is made of them.
Blight
- Bulb health no longer scales with growth (was +4 clicks every 1.7s)
- Main weapon damage to the bulb 0 to 3x
- Bulb base health 4 clicks to 3
- Tutorial on first eruption, 9 languages
- Loading tip replaced
Weapons
- Energy bar marks the firing threshold and turns green when you can cast
- Rockfall post-shot cooldown 2s to 0s
- Weapon cards show upgrades owned out of total
Pickup
- Collect distance now scales with Pickup Radius (was fixed at 1.8)
- Drops taken in the same moment share one icon and one sound
Balance
- Rare Finds rolled once per board instead of once per tile
- Rare Finds chance 0.6% to 6% per level
- Rare Find payout 12 to 30, across all 9 minerals
Fixes
- Crashes and stray beams in long runs
- Reset moved from the Upgrades screen to Settings
- A Run Time upgrade was missing from the tree
- Demo wall tooltip pointed at the wrong upgrade
- Redeemed code no longer unlocks the Greenhouse before the first replant
- Redeemed code now equips the weapon it grants
- First tutorial advances on any damage source, not only clicks
- Weapon bar no longer stays locked after a scene change
- Russian: 3 strings now use the formal you, like the other 29
Demo
- Focused Beam second level now reachable