Hello, adventurers! We’ve heard your feedback and are back with another game update, including big batch of bug fixes. These should make the gameplay experience feel a lot smoother!
Version: Taival V0.5.0-379
Fixes
- Fixed certain animals not being tamable
- Fixed the Mystery of Henki quest not marking as completed
- Fixed dropping certain items bouncing player far away
- Fixed overleveled players not being able to get drops from certain sources, such as ores
- Henki companion now only attacks creatures the player has attacked themselves
- Fixed bedrolls being able to be placed infinitely
- Fixed Bilzur's Boat quest not proceeding if you had Munchroot glue before starting the step
- Fixed loading save on certain colliders causing player to spawn below them
- Fixed storage chest visuals
- Fixed some collectibles being unattainable
- Fixed Toughened Leather not being craftable with Hillhoof Hide
- Fixed jump attacks throwing player into the air in some cases
- Fixed water level of detail changing depending on camera angle
- Fixed certain skill nodes not functioning as intended
- Fixed map markers not saving properly
- Fixed magic projectile size increase skill stacking on every attack
- Fixed keybinds not saving properly
- Fixed player melee aim targeting rotating too slowly, causing the lock on to feel unresponsive
- Fixed far away enemies not staying aggressive when hurt
- Fixed favourites not changing weapon if it was equipped to a non-active slot while (eg. when having a sword equipped, favourite bow now correctly gets equipped if it was equipped to the ranged slot before)
- Fixed companion pack mule weights not being visible in the trade view
- Fixed some visuals in Henki Sanctuary not being attached to ground
- Fixed Trihorn meat not being cookable
- Fixed talismans not being usable for the first few minutes after entering a save due to cooldowns being falsely triggered
- Fixed mushrooms not being reachable in Glimmercap Cave
- Fixed too high level staff being attainable form the starting cave
- Fixed block info getting stuck visible when first inspecting a weapon and then a non weapon item
- Fixed rare drops (+ items) displaying damage in an unclear manner
- Fixed trade menu weight texts overlapping other UI elements
- Fixed a hole in Glimmercap Cave
- Added a tab view to skill tree menu
- Added an experimental visible level for agents (NPCs, creatures and enemies)
- Added a tutorial info box for favourites
- Animals can no longer interrupt taming after they've started eating
- Double jump no longer replaces dash, but instead both can now be used consecutively
- Dropped items below legendary rarity now disappear from the world after a full ingame day has passed
- Increased levels of jungle creatures
Known Issues
- Non host players may not receive certain handplaced items in the world
Reporting Bugs
The best way to help us squash bugs is by including:
- A description of the issue
- Steps to reproduce it
- Whether you were playing solo or multiplayer
- Your game version
- Screenshots or videos (if possible)
Every report helps us improve Taival.
Stay Connected
If you'd like to keep up with every update:
- Follow Taival here on Steam to receive notifications whenever we publish new patch notes, development updates, and announcements.
- Join our Discord to share feedback, report bugs, chat with the developers, and connect with other adventurers exploring Taival together.
Thank you again for being part of Taival's Early Access. Your feedback is helping shape the adventure, and we can't wait to continue building the game with you. ❤️