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Pixel Starships 2›Events›Pixel Starships 2 Feature Update. May the Fourth be with you!
Major update

Pixel Starships 2 Feature Update. May the Fourth be with you!

Pixel Starships 2 · published 4 months ago

All eventsPlayers around this dateRead on Steam

Here's the formatted changelog:


Pixel Starships 2 — May Feature Changelog

⚖️ Balance Changes

  • Captains are now placed in factional collections by default

  • New cat crew sets inbound

  • Slight balance tweaks and fixes to storyline missions

  • New lolita and cat collection crews added

  • Beacons now increase defence bonus

  • New warehouse levels and reduced build times

  • New weapon sets available such as the power set

  • All crafts now only take 1 space regardless of type

  • Craft capacity updated to account for space change

  • Top eSports league no longer gives trophy rewards for out of league matches.

🧑‍🚀 Crew Features

  • Character Ability UI — Fixed exceptions when activating abilities in ship and ground battle; fixed detection of whether a character can use an ability

  • Character Delete — Delete button now only appears when you own the character and it's not your captain

  • Character Floating Face — Fixed characters with no mouth/eye traits getting incorrect death face overlays

⚔️ PvP & Battle

  • Show Target Selected — Now enabled by default in PvP crew display

  • Cooldown Display — Fixed action overlay button not showing cooldown/reload progress when a room is selected while the crew tab is active

  • Support Room Fix — Fixed support rooms being incorrectly selectable during PvP

  • Crew Inventory Arrows — Fixed arrows being blocked by spacing/layout issues in the crew inventory panel

  • Extra Scan Time — After successfully scanning the opponent's ship, the battle countdown timer now resets for extra prep time

  • Battle Damage Labels — Now render on top of world elements correctly; negative damage label display added

  • Revenge/Replay Fix — Fixed revenge button incorrectly triggering a replay; fixed replay perspective so your ship appears on the left

  • Battle Training Skin — Fixed a crash when loading skin data in battle training mode

  • Ship Damage Panel — Now requires an explicit button tap to close; fixed accidental closing of the mission damage panel

🎨 Ship Skins

  • New Feature — Ship skin customisation launched

  • Skin State Management — Added logic to track whether the ship skin research feature is unlocked; promo banner only shows at the required level

  • Skin Panel Improvements — Refactored into a shared base, consolidating change detection, save-on-close dialog, and notification handling

  • IAP Skin Fix — Fixed locked skins showing a bogus purchase popup (now shows "go to bank"); multiple other skin display bugs fixed

  • Federation & Qtarian Skins — Fixed various display bugs with level 3 skins

  • Camera Fixes — Several camera-related fixes tied to skin panel interactions

  • Loading Indicator — Improved behavior when fetching skin assets

🎒 Inventory

  • Inventory Overhaul — All inventory scrollers changed to horizontal scrolling; fixed drag-out vs. scroll detection across all panels

  • Room Inventory Overlap — Fixed room cells overlapping in inventory when moving a room from the ship

  • Delete Item/Crew — Added two-step delete flow (quantity slider → confirmation) for items and crew

🚀 Shipyard & Ship

  • Interior Toggle — Fixed incorrect display when entering/exiting interior mode

  • Module Placement — Fixed camera pan/zoom freezing after dragging a module from inventory

  • Nearby Ship Profile — Tapping nearby ships in the world now shows the user's profile

💳 Bank & Store

  • Daily Sale Cost — Fixed sale price calculation to use the correct discounted price formula

  • Bank Layout — Fixed grid layout going off-screen on wide/safe-area devices

  • Bank Bundle UI — Hide expiry text when pack expires in over a year; promotion descriptions now show in detail panel

  • Promotion Banner — Tapping now opens the bank panel; Easter theme added with swappable theming system

  • Promotion Bonus Fix — Fixed bundle cells incorrectly showing bonus tags

  • Starbux Display — Fixed counts showing abbreviated values (e.g. "1K") instead of exact numbers

🏆 League

  • Reward UI — Added text labels for lower reward tiers ("Top 20%", "Others")

  • League Splash Fix — Fixed splash screen sometimes showing when it shouldn't

⚡ Speed-Up & Resources

  • Speed-Up UX — Clicking quick-use rush without a pre-selected item now auto-selects one and performs the rush

  • Resource Display — Fixed reserve resources showing stale/incorrect data

  • Rearm Loop Fix — Fixed a crash causing an infinite rearm loop when the alliance resource icon failed to load

📖 Tutorial & Missions

  • Tutorial Level 4 — Galaxy Navigation Research tutorial added

  • Mining Tutorial — Fixed a bug in the mining tutorial flow

✨ New Content

  • Ship Skin Research — Skin customisation tied to a new research tree

  • Singularity Shield & Laser — New weapons/abilities added

  • Warehouse Levels 11–18 — New levels with profile images

  • Liftwall Levels 14–15 — New rooms added

  • Missile Launcher Levels 13–15 — New tiers added

  • Visiri Berg — High-resolution character art added

  • Deep Linking — pss2:// URL scheme added on iOS and Android for opening specific in-game panels

🖥️ UI Polish

  • News Panel — Fixed Starlog cells not updating; added sale item display

  • Daily Gift Red Dot — Notification now updates correctly

  • Shop Room Panel — Fixed Mining and Operations tabs showing each other's content

  • Research Panel — Fixed null exception and stale update logic in the research cleanup flow

  • Intro Battle HP Bar — Fixed oxygen room HP bar not updating during the intro battle

  • White Texture Bug — Fixed rooms occasionally rendering as a white rectangle

  • Item Name Font — Fixed font/width mismatch in the Fabricate menu panel

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