A major milestone has been completed for Singularity Divide: the dynamic RTS pacing system is now functional, meaning we are officially in Alpha 1.
Enemy forces can now spawn and escalate based on:
Player survivor count
Story / progression stage
Current battlefield pressure
Faction alignment state
This means the world now reacts to your growth and applies increasing pressure over time, forming the backbone of the game’s survival loop.
While balance and AI behavior still require tuning, this marks the transition from isolated mechanics into a functioning gameplay ecosystem. We’re officially at the point where the systems are beginning to work together as intended.
Next Steps:
Tune pacing, spawn frequency and unit balance
Improve enemy target/attack behaviors
Refine Fractured faction roster and escalation rules
Continue Alpha 1 stabilization