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Sanguo's Ambition 4 :Three KingdomsEvents2024.1.11 Version Update Content
In-game event

2024.1.11 Version Update Content

Sanguo's Ambition 4 :Three Kingdoms · published 11 Jan 2024, 08:06 UTC · build 13144245

All eventsPlayers around this dateRead on Steam

This update includes:

Feature optimizations
1、Optimized art style for scenes, updated with a new map style and battlefield style
2、Added a display of "commission status" and "special buildings" to the left city list, making it easier to quickly check the status of your own city
3、Added a new friend adding feature to the custom room. You can use the left mouse button to bring up the menu and send Steam friend requests
4、When operating in the game now, clicking ESC will no longer bring up the system menu interface. You can only bring it up by clicking the menu button with the mouse
5、Added a new initial wild general setting to the custom room. You can choose from several settings including random wild, must have 1 gold, must have 1 red, must have 1 orange
6、Added a new feature to switch perspectives. You can use the buttons 【PgUp】or 【+】on the small keyboard, 【PgDn】or 【-】on the small keyboard to zoom in or out of the map view. When zooming out, a special building icon indicating what can be built in the city will be displayed above the city, but no operations除了拖动地图以外的任何操作都不允许进行。
7、The initial 3 wild generals will no longer be stacked together for display
8、Added a small tip to the loading interface
9、Added two new resolution options: 2880*1800 and 2560*1600

BUG FIXES
1、Fixed a bug where in some cases, the attacker would be judged as defeated immediately after the siege began.
2、Fixed a bug where some generals who were beheaded would reappear as wild generals.
3、Fixed a bug that would cause the game to go black if the Windows taskbar was on the right side when the game was launched in windowed mode.
4、Fixed a bug where allied reinforcements wouldn't participate in the battle and would get stuck in the city when the city was under attack and multiple forces were involved.
5、Fixed a bug where the prisoner interface might not appear under certain circumstances.
6、Fixed a bug where other cities belonging to the same force as the destroyed force would be extinguished directly and all other generals from that force would return to their home cities with 0 soldiers.
7、Fixed a bug where the logic for country extinction might not be triggered when the number of cities belonging to a force reached 0.
8、Fixed a bug where when generals were manually dragged during formation change, other windows would pop up, causing the selected general to move to the upper left corner.
9、Fixed a bug where generals in the wild might not be recruitable and would display a "failure" prompt under certain circumstances.
10、Fixed a bug where generals who had already been recruited would still display their wild portraits and a "can't recruit duplicate generals" prompt would appear when clicked under certain circumstances.

Balance Adjustment
1、Policy-related adjustments
【Infantry Counter】: The damage increase against infantry per level of the policy is reduced from 10% to 5%.
【Archer Counter】: The damage increase against archers per level of the policy is reduced from 10% to 5%.
【Cavalry Counter】: The damage increase against cavalry per level of the policy is reduced from 10% to 5%.
【Militarism】: The overall troop damage increase per level of the policy is reduced from 5% to 3%.
【Rising Country】: The reduction of administrative technology points is adjusted to halve the points and halve the cost of copper coins.
2、Technology-related adjustments
The overall amount of copper coins consumed for technology research is reduced, making it easier to upgrade technologies.
【Drumbeat Call】: The damage increase of infantry's rage skill is reduced from 50% to 30%.
【Crossbow】: The damage increase of archers' rage skill is reduced from 50% to 30%.
【All-out Assault】: The damage increase of cavalry's rage skill is reduced from 50% to 30%.
3、The mutual restraint coefficient between unit types is adjusted from 25% to 15%.
4、Skill damage coefficient adjustments
The normal attack damage of orange and higher-tier cavalry units is adjusted from 75% to 90%.
The damage coefficient of 【Volley4】 and 【Fire Arrow4】 is adjusted from 156% to 146%.
The damage coefficient of 【Pike4】 and 【Ambush4】 is adjusted from 156% to 146%.
The damage coefficient of 【Charge4】 and 【Flanking4】 is adjusted from 230% to 210%.
The damage coefficient of 【Charge3】 and 【Flanking3】 is adjusted from 205% to 195%.
The damage coefficient of 【Torrent Crossbow】is adjusted from 115% to 156%.
5、The initial attributes of green, blue, and purple generals are strengthened. Blue generals now have a passive skill. Purple generals' normal attacks are now consistent with orange generals. The growth rate of green generals is increased from 5 to 6, blue generals from 6 to 7, and purple generals from 7 to 7.5.
6、Scenario balance optimization: In the 189 scenario, Taishi Ci is removed from the Kong Rong faction. Yan Xing cannot be used, and Yan Xing's initial cities are adjusted to 2. Wuwei now belongs to Guo Si. Gu Yong in Jiujian and Wu Ju in Yuzhang have switched positions.

Due to the extensive player interaction involved in the diplomacy module, it requires a significant amount of testing, optimization, and balance adjustments. Therefore, its release will be delayed. We kindly ask for your understanding and appreciate your support!

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