List of changes:
- Fixed 25 bugs
- Added new experimental features:
- "Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios
- Graphics scale can be used to reduce the load on your GPU
- Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them
Rendering performance improvements(Android) Added new rewarding ads provider (in attempt to fix an old issue)Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily questsSeasonal leaderboard now shows top 200 players and their pinned badgesPlayer profile pages should load much faster now(modding / dev mode) UPS is no longer capped to 2s of in-game time(modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts(modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became publicLevel 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)Removed performance survey (results are available in our blog)Level 6.5New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding(modding / dev mode) Developer console history and various improvementsBuff tile can now act as a final global multiplier for some effect, already used on level 6.5(modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String(modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)Reduced memory usage, the game should now be more stableAdded music player button into the Pause menuBetter formatting for Buff tile effectsBase tile menu now also shows level effects obtained from Wave questsVarious performance and memory usage improvementsImportant for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.
Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.
I hope you'll enjoy this update!