
Features
Room Modifiers have been added to ENDLESS mode
- Orbital Strikes - Randomly spawning orbital strikes, exploding you and enemies around it
- Poison - Covers the entire room in POISON, you slowly start taking damage over-time
- Black Hole - Bends projectiles and lowers gravity the closer you get to it
- Snipers Only - All enemies are now SNIPERS in the room
- Shockers Only - All enemies are now SHOCKERS in the room
Mod Support
- You can now export, share and install mods like Custom Enemies and Custom Endless Rooms
Room Editor
- Make your own ENDLESS rooms, playtest them and build them however you like
Enemy Editor
- Make your own enemy, playtest it and design it with animation and uploaded images supported
Player Customization has been improved
- You can find the UI in the Upgrade Station or by pressing the 'INVITE' button when playing Multiplayer- Allows you to change the color of your player and drone indepently, just like the ease of setting the color of Enemies
Overhauled the city background used in the main menu and Level 0
All scroll-able interfaces now smoothly scroll
Added two new Achievements
- Just parry
- That's not confusing at all
Upgrade Stations can now be opened by walking up to it and pressing the 'INTERACT' key bind, rather than automatically
Added a 'BETTER LEVERS' option in Advanced Settings if you prefer pressing the 'INTERACT' key bind to flip levers (E by default)
Added a 'SNAPPY INPUT' option in Advanced Settings, this settings prioritizes your last-input. If you hold down both A/D it'll move in the direction of your last input rather than freeze you
You can now rename your save files
Bugfixes
Level Difficulty is now saved in save files. If you save on Room 100, it'll be as challenging as Room 100 on save load
Adjusted heights of levers on some rooms
Fixed booster keeping on boosting you up, even if not in the booster
Multiplayer now resets the level you're playing on when someone joins, to sync everyone
Some enemies decided that physics were optional, they're not optional
Shooting and Slashing had a shared cooldown, they're now independent. You can now slash and shoot at the same time
Removed 'STEALTH' as an Expansion Shard option, replaced with 'WALL-PIERCING BULLETS'
Bossbars now hide if they're off-screen for longer than 10s
If you're inside a wall for longer than 3s, you get teleported out (soft-lock prevention)
Flying Enemies can now pathfind in all Levels properly
Notifications now don't repeat or stack up