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Cindervale IdleEventsCindervale Idle - Offline mode, hotfixes
Game update

Cindervale Idle - Offline mode, hotfixes

Cindervale Idle · published 7 Sep 2026, 19:04 UTC · build 25173271

All eventsPlayers around this dateRead on Steam

A small update reworking Online skill as well as some bugs that were encountered after the last large update.

Bug fixes and a rebuilt Offline skill

Fixes

  • Plant All planted nothing. Seeds moved into their own vault a while back and the bulk button was still looking for them in the satchel. It found zero every time and refused. Planting one at a time worked fine, which is why it looked so odd.

  • Most of your food was filed under Potions. Every roast, jerky, stew, biscuit and prized fish heals, and the Collection Log was sorting on that instead of on what the item is. 22 of 30 dishes were sitting on the alchemy shelf. The Food tab went from 8 items to 30.

  • Raw meat had nowhere to live. The Raw Fish tab is now Raw Ingredients and holds everything a cooking recipe uses, including the eight prized raw fish that had no tab at all.

  • The sailing drawer could vanish. Last trip, Haul, Island and Ship got squeezed off the bottom on shorter windows, with no scrollbar to tell you. It scrolls now.

  • The consort card lied. It said to build her in the Shipyard at every level. The berth only appears at Sailing 60 and the build needs 70, so it says that instead.

  1. The consort can now match your flagship. It was capped one tier below,
    which meant the Ancient Leviathan was never able to be made no matter what you did, and the
    lock message told you to reach a hull you were already sailing. It can be built
    up to match you now, though never past you, and she still costs a second full
    hull in materials.

Offline, rebuilt


The old skill asked one question, which action, and then gave you twelve nodes that all answered a different one: how much percent. Stances. Pick one per night.

  • Steady one skill, all night, at your full rate

  • Divided several skills at once, sharing your rate between them

  • Dead to the World one skill at 135 percent, but only half your cap is banked

  • Night Forager a gathering skill worked for materials alone, no xp at all


The panel is rebuilt into two tabs: what happens tonight, and the tree. It now shows what you would come back to before you close the game, including whether your materials run out before the night does.Steam Deck players: the old panel used dropdowns. Proton does not draw those, so you could not set an offline action at all. Every control is a button now.Two nodes did nothing. Scavenger was calculated and then only used to colour a number on a label, so it never put a single extra log in your satchel. Phantom Worker's bonus sat above a cap, so a fully levelled account got nothing from it. Both work now.Welcome Back is rebuilt too. Same information, arranged. The rows never had a layout rule, so every line ran together into one sentence that wrapped in the middle of a number.

Balance

Restless Mind was broken. It rewarded a share of your total accumulated xp every hour, so the more you played the worse it got. Fully levelled, one night away was worth roughly four times each skill's entire lifetime total. An account with every skill at 60 came back at 97.It now pays a share of what that skill would have earned if you had trained it instead. Nothing is being taken back. If you used it, you keep the levels.Offline can no longer out-earn playing. Checking the new stances properly turned up four ways to beat live play, one of them at over twice the rate. There is a hard ceiling now and everything runs through it.


Found something? Menu, Report a bug. It comes straight to me and any reply lands back in your game.A new item in the game has been added, try leaving some feedback through the in-game menu or reporting any weird encounters you may find! There is still a secret pet to be found for those who haven't found it yet!

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