
Summer Sweep Up continues with new Slayer rewards, stackable Unsireds, elemental magic upgrades, and a mix of other improvements and fixes.
Summer Sweep Up Miscellaneous
Other Changes
PvP Rota
The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
This year's Summer Sweep Up changes continue! This week, we're bringing the remaining changes into the game, with one exception: the pet changes - allowing pets to follow you into content like the Gauntlet, Fossil Island's Underwater area, various minigames, and respawn with you on death. While the pet changes didn't make it in this time around, they're planned for release in the next two weeks. Now without further ado, let's dive in!
Unsireds from the Abyssal Sire can now be stacked in the bank! Previously, their loot was rolled when the Unsired dropped, which meant each one had to retain separate information about its potential reward and prevented them from stacking. However, we've now changed that! Unsireds will now roll their loot when they’re used on the Font of Consumption instead. They’ll still drop from the Abyssal Sire as normal, and the existing protection against receiving duplicate bludgeon pieces remains unchanged.
Ranged jewellery is fairly limited for players progressing through Slayer, with few upgrades prior to the Anguish coming into play. To help fill that gap, we’ve added the Necklace of Fangs to the Turoth drop table.

The Necklace of Fangs provides +12 Ranged Accuracy and +1 Ranged Strength and drops from Turoths at a rate of 1/128. You can also obtain the necklace from Spiked Turoths.

Magic jewellery is similarly lacking in upgrades for elemental spellcasters, so we’ve introduced a set of amulets focused on Air, Water, Earth and Fire spells:
Amulet of Air
Amulet of Water
Amulet of Earth
Amulet of Fire
Elemental Amulet
In a nutshell, each elemental amulet is created by combining an Amulet of magic, the relevant elemental jewel and 100 of matching runes.

These elemental jewels are available as new drops from Slayer creatures at a rate of 1/64:
Each individual amulet provides +10 Magic Accuracy and increases the maximum hit of its corresponding elemental spells by 2. Plus, the Elemental Amulet provides +10 Magic Accuracy and increases the maximum hit of all elemental spells by 2, giving players a single useful option when switching between elemental spell types.
Shark Lures have received a small buff to make them a more worthwhile way of speeding up harpoon fishing.
The effect depends on how many lures you’re using:
Ghommal’s Lucky Penny
Ghommal’s Lucky Penny can now be consumed to unlock its charge-saving effect, meaning the penny no longer needs to be worn. The effect now also applies to the Amulet of Blood Fury.
As with other Combat Achievement rewards, the effect will deactivate if you lose Master-tier completion and will become active once more when that tier is regained.
The Seed Vault now supports inventory locking, allowing you to choose which of your inventory slots should be left untouched when depositing seeds and saplings. You can enable inventory locks from the Seed Vault interface, then select the slots you want to protect.
Dying during a Chambers of Xeric raid will no longer reset your Surge potion cooldown. This brings Chambers in line with the Theatre of Blood and Tombs of Amascut, where the cooldown is preserved when you die during a raid.
All Player-Owned House lecterns now have a 'Create-Last' option which remembers the last tablet and quantity selected when using the same type of lectern. The lectern interface will now also remember and display the last option selected, provided you use the same type of lectern as before.
We’ve made some small tweaks to Permanent Deadman Mode to strengthen its risk-based mechanics and address a few problem areas!
Last week, a bug involving the Mad Angel Combat Achievements had unintended effects on how NPC damage was calculated across parts of the game, including at bosses such as Nex. As a result, players were able to achieve kill times that were clearly outside the intended limits of the fight, including times as low as 4.2 seconds.
Following this, players also highlighted that the previous fastest Nex PB was itself the result of an older bug from 2025, where Verac's could be used to kill Nex's minions in an unintended way.
We recognise that leaving bugged PBs in the game can create an expectation that those records will remain and should continue to be treated as legitimate. In some cases, however, we may not identify an issue quickly enough to act at the time, or we may only become aware of the full impact later. Our data team also has to balance investigations like this alongside a wide range of other work, so unfortunately some cases can be missed.
To make sure we’re applying the same standard consistently, we’ve gone back through the available Nex data and reviewed both incidents that we're aware of.
The Nex record should therefore sit at 42 seconds. Based on the data available to us, we feel confident that the remaining PBs are achievable without relying on bugs.
Our aim is to ensure that PBs and world-record times remain meaningfully competitive and achievable through intended gameplay. Leaving records that rely on bugs in place risks creating an incentive for players to take advantage of similar issues whenever they arise in order to remain competitive, which isn't something we want to encourage.
If you're aware of other areas of the game where you believe similarly unrealistic PBs may have been set as a result of bugs, we're happy to take a look. Moving forward, we'll aim to apply this standard consistently where a bug has resulted in an unrealistic Personal Best. The speed at which we're able to investigate and action individual cases may vary depending on the data available and the resources required.
Thanks for your patience while we investigated this. These changes should be in effect within the next 24 hours, approximately.

12 Old School content creators, 4 teams and far too much power in the Twitch chat... Join us this Saturday for Old School LANscape, made in collaboration with and to be hosted by Soup and J1mmy! We'll be bringing some of your favourite Old School creators and J-Mods together for a live creator LAN party, where Twitch chat will decide the fate of the teams.
LANscape will include in-game competitions, IRL challenges, and you watching at home with the voting power to make everything considerably more chaotic! For more information about LANscape, you can check out its dedicated blog.
Team Saradomin
Purpp
Potatohime
Mr Mammal
Team Zamorak
SoloMission
Tastylife
Sardaco
Team Bandos
Skill Specs
Katerena
Sick Nerd
Old School LANscape is this Saturday, September 5th between 14:00-19:30 UTC and will be streamed live on the Official OSRS Twitch Channel.
Make sure to check out the Old School RuneScape category on Twitch as some of the content creators will also be streaming from the event!
Throughout the livestream, we'll also be running giveaways with exciting prizes up for grabs. To celebrate the launch of RuneScape: Dragonwilds' 1.0 version on Consoles and PCs on September 15th, we'll be giving away:

See you this Saturday!
The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the official OSRS Discord. For more information, check the official Old School Wiki.
Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Bulb, Chilly, Criminal, Curse, Daizong, Default, Doctor, Ed, Elena, Enigma, Entropi, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Oasis, Ori, Other, Otter, Pheasant, Philomel, Pork, Pumpkin, Puppi, Pyro, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spacebar, Spyro, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf
The Old School Team