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--Just like with skills, this update improves the range of items, while also making a few changes to make items more viable as a means for dealing with battles. Here is a list of all of the items that had their ranged increased by at least by 1.
---Support Items
Wild Berries
Fever Orange
Snow Plum
Cactus Lime
Mondo Mango
Ultramarine
Aged Honey
Choco Nut
Rainbow Salt
Marvel Fruit
Blush
Brawn
Hydrate
Blessed Water
---Offensive Items (Mostly widen the range instead of it being just linear)
Rock
Iron
Copper
Ruby
Pearl
Amber
Citrine
Garnet
Emerald
Jet
Onyx
Lapis
Moonstone
---Poison Items
Flare Drink
Volt Drink
Chill Drink
Plasma Drink
Curb Drink
Snail Drink
Dream Drink
Absurd Drink
Fatal Drink
Focus Drink
Odd Drink
--Wild Berries, Ultramarine, Blush, Odd Drink, and the Marvel Fruit now have the option to be used on all targets at once. You can use the Change Key (shift default) or Right Click to toggle between choosing one target or all. As for Ultramarine, you will just choose 1 target or all before you begin reviving your party members.
--Since the Marvel Fruit only removes 1 random status effect per use, I've added a feature to the Talent "The Alchemist" to increase the amount of status effects the Marvel Fruit can remove. (a total of 3 times once The Alchemist has reached Unique grade)
--Offensive Items (the rocks) now have the option to target all enemies in range by consuming more offensive items from your inventory. For example, if you target 3 enemies with the item Rock while you have 4 in your inventory, you will use 3 of them at once to hit each enemy, leaving you with 1 remaining. Likewise, if you only had 2 in your inventory, then only 2 enemies will be hit.
--Lastly, I've increased the max quantity limit for Wild Berries and Ultramarine from 99 to 198. This is to compensate for the fact the items are playing two roles, single heal and all heal.
--Fixed Status Effect: Grand Regen - Looks like it might not have been functioning correctly.