Thanks for sticking around. Today is a huge update, mostly around UI changes. This is a big change, everything you see can still be changed, and it is not fully finished yet. I just wanted to push this out to get some feedback on it.
A lot of icons were changed, and the interface got an uplift. You may run into some small bugs, and if you do, make sure to report them through the in-game menu. I am reading all of your reports, ideas, and feedback, and I am taking it all down and working to change the game for the better for the players.
New look
- - Brand new UI.
- - The game has a new icon, you will see it on your desktop, and as well as throughout the game.
Changes
- - Combat and skilling are now separated. Engaging a fight stops whatever you were training, and starting an activity ends the fight. Being able to run both at once was never intended.
- - You are now able to equip gear from the satchel. Hovering the equip button shows how the stats compare to what you already have on, and if you cannot wear the piece yet it tells you the level you need.
- - Satchel sort can now be right clicked to go back to the last sort, so you no longer need to click multiple times to get back to another sort.
- - Added new help popups for crafting, enchanting and sockets. They only show up when something is about happen, like putting a gem into armor where it does nothing or selling a piece and losing the sockets you paid to drill.
- - Remade the opening tutorial to be clearer about what to do and why.
Bug Fixes
- - Fixed a bug where typing in the search bar made you have to click multiple times to keep typing.
- - Fixed an auto eat bug when you have a heal over time active. If broth was all you had, it would never eat at all.
- - Fixed gold not updating when buying sockets.
- - Fixed a bug where you were able to do combat and skilling at the same time(see above).
- - Fixed tooltips covering your cursor and getting cut off at the edge of the screen.
Regarding future updates

I really appreciate everyone for buying and playing the game, reporting all their bugs they encounter and leaving feedback. The game has a long way to go! And as you can see in the what comes next image, I have a lot planned for the game to make it better. Offline mode, sailing, more combat, etc. These are all in the works and will be rolled out slowly.
The next big update will probably be rolling out tons of artwork for individual items to be able to discern one from another more easily and to help bring more life into the game. Stay tuned, check out the discord and feel free to ask any questions or leave any kind of feedback you may have.