This update comes from the latest round of playtest feedback. Every change below was requested by a tester.
Japanese
- The game is now fully playable in Japanese. Select it in the settings menu.
- The Steam store page is also fully available in Japanese.
Machines now explain themselves
- Hovering a machine shows what it does, what it will not accept, and what it produces. This was the most requested addition in the playtest, and the main reason testers stalled on the Ramen level.
- Hovering a placed machine shows its name.
- Error indicators now state what is wrong, instead of only that something is wrong.
- Machines now distinguish waiting for ingredients from a blocked output.
- The open-recipe keybinding is surfaced in-game.
- Recipe hints have been improved.
- Machine tooltips have been restyled for legibility, and appear faster.
The tutorial is now optional
- You are asked at the start whether you want to play the tutorial, and a Skip button is available on the first screen.
- The level-start prompt can now be held with left click as well as E.
- Tutorial step text no longer stays on screen over the settings menu.
Controls
- Placed machines can now be moved, instead of deleted and placed again.
- Rotation no longer accumulates — the reset now snaps directly instead of replaying every turn.
- Placing belts at right angles is smoother, and ⤵ / ⤴ shapes no longer require three tiles.
Screen
- The bottom menu no longer covers the play area.
- Corrected environment art on the second level.
In development
Further camera options. Placing belts over existing ones to change their direction. A controls reference you can check at any time. And more depth and longer-term goals for players who want a deeper optimisation challenge.
The playtest is free and open — request access from this page. If you play, the feedback survey is the most useful thing you can send.
— Fbs Games