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Explorers of EsmarEventsUpdate 0.17.0 - The bot update
Major update

Update 0.17.0 - The bot update

Explorers of Esmar · published 8 Aug 2026, 10:17 UTC · build 24627422

All eventsPlayers around this dateRead on Steam

0.17.0

New opponents


The AI has been rewritten from the ground up. Instead of a single generic opponent, you now choose a named character to play against, each with its own economy, army composition and way of attacking.

  • Gaius Asinus Maximus, "The Donkey" — Difficulty ★☆☆
    Produces endless cheap militia and light infantry. Never upgrades. Attacks too early. Spends resources inefficiently.

  • Livia Vulpes Varra, "The Fox" — Difficulty ★★☆
    Expands efficiently. Raids vulnerable targets. Mixes unit types. Retreats from unfavorable fights. Tries to exploit weaknesses.

  • Quintus Aquilus, "The Eagle" — Difficulty ★★★
    Prefers strong units. Defends his territory well. Uses every tool at his disposal to destroy you — heavy towers, garrisons, siege workshops and a standing reserve.


Choose an opponent — a new lobby screen shows each character's portrait, difficulty rating and description before you seat them.Bots talk back. A new callout panel pops up with a portrait, a voice line and a written message when a bot commits to an attack, wins one, loses one, or comes under attack from you. Portraits react to what happened, and callouts are synced to every client in multiplayer. All characters, callouts and descriptions are fully localized (EN, DE, ES, FR, KO, PL, ZH).⚠ Please note that savegames from previous versions cannot be loaded with this update!


New features

  • Attack move — hold Ctrl while ordering units to move and they will engage anything hostile on the way instead of walking past it. The cursor changes to reflect the order.

  • Spectator mode — take a free seat as a spectator in the lobby, watch the match unfold, and jump into an open slot with the new Join match button. Spectators see attack warnings and get their own chat notifications.

  • Photo mode — press F1 to detach the camera into a free orbit with depth-of-field blur and a hidden UI, Escape to return. (First iteration — more to come.)

  • Volumetric construction progress — building sites now show thick walls instead of a just a texture cut-off.

  • Dedicated forester planting areas — forester huts now only plant within a small dedicated surrounding area instead of a arbitrary area. That saves space, is more efficient and easier to manage.

Balance

  • Militia nerfed across the board: leather archers 55 HP / 6 damage → 40 HP / 3 damage, leather spearmen 60 HP / 8 damage → 45 HP / 4 damage. Cheap infantry is now a stopgap rather than a strategy.

Improvements

  • Updated watchtower and residential house textures.

  • Concurrent sound playback is now capped, removing audio pile-ups in large battles.

  • Item distribution between consumers is now fair, and transport prioritization was reworked.

More from Explorers of Esmar

Other announcements

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Explorers of EsmarGame update27 Jun 2026QoL Update 0.16.2* New: Infinite soldier recruitment (ctrl + click) * New: You can set a rally point for the training camp and arena * New: Window mode remembers the last window position * New: Clients can see the match settings as the host changes them * New: Pressing ESC in single player mode pauses the game * Fix: Pathfinding did not properly work when the destination was blocked * Fix: Some tooltips did not…Game update4 Jun 2026Update 0.16.0Features: - Updated to Flax Engine 1.12: this increases the performance in some scenarios and generally improves many things - New building: Field Hospital - New building: Large Watchtower - Shader improvements for some buildings Quality of life: - Building grids and obstacles are now shown when placing a building - Double-click a soldier to select all - Carriers pick what to carry more efficie…Explorers of EsmarGame update20 May 2026Update 0.15.0- New: netcode has been reworked to much more reliably connect to any lobby - New: Add window mode to graphics settings - New: Military units have thumbnails now - Fix: Camera does not move when selecting units anymore - Fix: Some objects were visible in semi-revealed FOW - Fix: Foliage render distance - Fix: Client-only animation errors