CODEX vs SCIENCE (Not Talos Principles) · published
***The goal of the game is to read/listen to the notes; whoever listens will know that the invisible door in Chapter 2 is not a bug, or the objects in the air.
Why expect action-packed fun when the main function of a Walking Simulator is walking, and having a story or a new/different mechanic is an addition to give the game more life? Which, let's face it, is what this game has! Notes to read/listen to while walking through the scenarios.
Therefore, this game is a joke for very intelligent people... because it involves science and faith, it requires basic/fundamental knowledge from someone who paid attention in school, that is, objects in the air are not a bug, gentlemen, it's what science calls "Light Refraction" (the welcome note to Chapter 2 talks about this). Thus showing that there is no bug or, as others might think, no magic.
Everything else is part of the plot, and as stated in various parts of the game's description on the Steam Store, this game is a Walking Simulator focused on narration
*Regarding the notes, as shown at the end of the game's description on Steam, all notes are based on real notes. The words and general idea have only been softened to suit the game, just as the general idea of a book is often reworked to fit the cinematic world when adapting it into a film.