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Don't Die, Collect LootEvents0.5 Hotfix #3
Game update

0.5 Hotfix #3

Don't Die, Collect Loot · published 11 Jul 2026, 14:34 UTC

All eventsPlayers around this dateRead on Steam
  • Added new Ultimate Unique: Glass Eater
  • Fixed a bug with Kinetic Blades that caused each individual blade to count as the same damage dealer, substantially reducing their single target damage
  • Reworked Rain of Death to not perform potentially millions of calculations per frame. This is a buff?
  • Improved the performance of Meteor
  • Fixed a bug regarding minions and Aletheia's clones
  • Fixed a mysterious disappearing weather bug
  • Fixed some display issues on Spirited Strike's stats
  • Fixed one of the hopefully dwindling floating point bugs
  • Fixed an issue of Manifold Preparation not working on the Huntress
  • Fixed a few issues with cooldowns on Arcanist ultimates
  • Fixed a bug where the Energy counter did not reset between runs
  • Fixed a bug where reviving after dying to damage over time in an event area would softlock the game
  • Ultimate Uniques in the News Feed don't grey out their mods if you're the wrong class now
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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…