
Hello everyone! Alchemic Beasts has gone through changes as development continues and the Kickstarter runs! Thanks again for all the support, and here are the updated patch notes:
Shop menu is visually unfinished, but fully functional
No crafting tutorial, not an issue, but crafting is a little complex and needs explaining
Breacher’s arms hang off the scan window
When choices pop up, the dialogue box briefly blinks on the top of the screen
Not all interactions are complete/have reactions
On our discord, Steam, Itch, kickstarter or email:
Added save and continue option for end of demo
Adjusted haste and slow base potency
Add first battle tutorial
Ram only does damage to the user if it hit the target
Update nwjs to version 0.109.1.0 as an attempted fix for those who can’t open the game
Fix reused actor slots from still having the old beast’s data
Fix Mayor possible softlock if beast gets in someone’s path
Prevent countering/protection while staggered
Highest relationship with tamer is confidant, not mates
Highlight care package chest only when it’s available
Don't forget to back the game on our Live Kickstarter!