
Hello, there! Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full game. So I updated it. It's still relatively the same, but the game's progression and balance has been reworked, and there's been a ton of quality of life improvements (not to mention bug fixes). The (somewhat) full list of changes can be read below in the patch notes, if you're interested. I hope you enjoy! :D ... GAMEPLAY & GENERAL BALANCE CHANGES
- Health and Damage across the whole game has been rebalanced and on average is now higher
- Active abilities have all received varying degrees of buffs to feel more impactful
- The number of rooms before a Boss has been increased from 4/5 > 6
- The Spawn and Tutorial rooms have been redone
- Challenge rooms have been renamed and slightly tweaked
- Quantity of Holes in rooms have been changed from 2-3 > 1-3
- Normal Rooms now have 1 less free Corpse and 1 more Hole spawn
- Gemstones gained from defeating Bosses increased from 1 > 2
- Regrowth Active has been reworked to now use charges instead of Bones
- Nearly every enemy has had their Move Speed slightly reduced
- Imp's Fire Bolt speed has been slightly reduced
BOSS BALANCE CHANGES
- Bosses are now tougher to kill and scale higher
- Squirming Mass' Virulent Explosion attack has been reworked to be deadlier; projectile count doubled (8 > 16), projectile speed decreased, parrying now destroys instead of returning it, and boss now has a "tell" when it's about to use this attack
- Spectator's Eye Goop attack now grows in size over time
- Tomb Tapper's Graves now leave a Minor Corpse after being destroyed
QUALITY OF LIFE
- Saving/Loading has been implemented with Steam Cloud Save support
- The UI for your Current Upgrades and Upgrade Preview has been updated
- Upgrade descriptions are now much more detailed
- There is now a UI element showing you how many rooms are left before the Boss, seen in the top right corner of the screen
- Conditions now fade out when they're about to expire
BUG FIXES
- Fixed Tome of Vitality not properly increasing HP
- Fixed Feeding Frenzy's buff not working in many cases
- Fixed Carrier enemy sometimes not animating correctly
- Bosses should no longer be able to use certain attacks while dying
- Fixed the '??? Key' from not appearing in most cases
- Fixed an oversight where getting an upgrade from a Code could be lost when transitioning rooms
- Fixed gamepad joysticks navigating menus too quickly
- Fixed most enemies not scaling correctly
- Fixed several enemy AI-related bugs
- Fixed several Dashing-related bugs
- Fixed several Upgrade-related bugs
OTHER NOTABLE CHANGES
- The number of Bosses killed needed for the "Stuck Descending" ending has been reduced from 6 > 3
- Due to gaining more gemstones, the campsite's donation thresholds have increased from 2 & 5 > 3 & 8
- Several sprites and tiles have been added or updated
- Portuguese localization has been extensively expanded (though some translation errors may still likely exist)