We've just released the version 1.0.2 for Windows, MacOS & Linux.
Changes:
- Added a new setting in Audio "Tight Music Looping" that shortens each looping track by one frame, should fix the miniscule delay during loops at high-tempo
- Added warning when trying to edit the OnCollide script for a group with no collision masks active
- Added warning bellow the Collision Group selector in Trigger, Actor & Prefab editors to inform agroup doesn't have collision masks active
- Replaced old win-32 files with win-64 files to fix "Couldn't reserve space for cygwin's heap" error
- Adjusted Sprite editor to ignore empty inputs instead of reseting back to 1
- Fixed building and launching on old MacOS Intel systems
- Fixed MacOS app export to run properly on old MacOS Intel systems
- Fixed issues when replacing a map tileset if the map is inside a sub fodler
- Fixed repository plugin copy step during build
- Fixed some menu checkmarks that did not reflect the state correctly
- Fixed code for rendering 4-bit indexed images
- Fixed warning regarding scene sizes on Background area displaying when it was not needed
- Fixed issue where double clicking on your project created an infinite loading screen
- Fixed typo on too many palettes warning
- Fixed issue that made music with loop unticked play twice
- Fixed issue with Attach Script to button when the script was async it wouldnt restart correctly
- Fixed palette calculation for images with 4 palettes but not all used
- Fixed VGM preview, it was 8% faster than it should
- Rebuild the linux build toolchains under glibc 2.29 so it works on older distros
Don't forget we always have a branch with a previous release in case a new one gives any user a problem!
Thank you very much!