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MD Engine›Events›Version 1.0.2 released for Windows, MacOS & Linux
In-game event

Version 1.0.2 released for Windows, MacOS & Linux

MD Engine · published 2 hours ago

All eventsPlayers around this dateRead on Steam

We've just released the version 1.0.2 for Windows, MacOS & Linux.

Changes:

  • Added a new setting in Audio "Tight Music Looping" that shortens each looping track by one frame, should fix the miniscule delay during loops at high-tempo
  • Added warning when trying to edit the OnCollide script for a group with no collision masks active
  • Added warning bellow the Collision Group selector in Trigger, Actor & Prefab editors to inform agroup doesn't have collision masks active
  • Replaced old win-32 files with win-64 files to fix "Couldn't reserve space for cygwin's heap" error
  • Adjusted Sprite editor to ignore empty inputs instead of reseting back to 1
  • Fixed building and launching on old MacOS Intel systems
  • Fixed MacOS app export to run properly on old MacOS Intel systems
  • Fixed issues when replacing a map tileset if the map is inside a sub fodler
  • Fixed repository plugin copy step during build
  • Fixed some menu checkmarks that did not reflect the state correctly
  • Fixed code for rendering 4-bit indexed images
  • Fixed warning regarding scene sizes on Background area displaying when it was not needed
  • Fixed issue where double clicking on your project created an infinite loading screen
  • Fixed typo on too many palettes warning
  • Fixed issue that made music with loop unticked play twice
  • Fixed issue with Attach Script to button when the script was async it wouldnt restart correctly
  • Fixed palette calculation for images with 4 palettes but not all used
  • Fixed VGM preview, it was 8% faster than it should
  • Rebuild the linux build toolchains under glibc 2.29 so it works on older distros

Don't forget we always have a branch with a previous release in case a new one gives any user a problem!

Thank you very much!

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