Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Intravenous 3 Playtest›Events›Build #3
Game update

Build #3

Intravenous 3 Playtest · published 22 hours ago

All eventsPlayers around this dateRead on Steam

Build #3

Hey folks!

Thank you very much for playing the playtest! This new build fixes various issues the community has reported.
This build fixes the most important issues that were reported, before I inevitably have to go sleep, so that you guys can continue playing, testing, and finding new issues for me to fix.
To be sure that you are playing on the correct build version, check whether the version number reads "CBT-2026-SEPT-3"

BUILD #3:

- fixed drinking soda not allowing the player to turn
- fixed bushes blocking all LOS with enemies
- fixed the "Hiding in Plain Sight" perk increasing visibility if standing in areas darker than perk activation floor
- fixed bad clearing of perks on save reset
- fixed fuse time not resetting after throwing cooked grenade
- fixed bad visuals on Glock-20 when installing the recoil reduction spring
- fixed a crash that would occur when the player would buy and refund perks enough times
- fixed cameras detecting fallen bodies underneath them that they would not detect were it the player there
- fixed grenades drowning when thrown on decor on water

Thanks for reading, hope you're enjoying the game!

Social media


Twitter
Discord community
YouTube

More from Intravenous 3 Playtest

Other announcements

All events
Intravenous 3 PlaytestGame update9 Sep 2026Build #7Hey everyone! This build fixes a handful of bugs recently reported by the community. FIXES - fixed render depth issues on various decals - fixed an infinite taser mine and noisemaker bug - fixed bad render depth on thrown objects - fixed bad saving/loading of the "Highlight tall objects" setting - fixed being able to fill all gadget slots with painkillers - fixed bad math on spent Learning Capa…Intravenous 3 PlaytestGame update9 Sep 2026Build #5Build #5 Hey folks! This build fixes a myriad of issues reported by the community. It focuses on the most important issues. CHANGES - reduced the volume of the car alarms - increased the needed movement speed to trigger a car alarm by bumping into it - enabled staged reloads on the Flaregun FIXES - refunding a perk with no other perks in that tier will now refund all the perks in the superior t…Community7 Aug 2026Devlog #2 - Player MobilityIntravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying do…