
After more tests and feedback from players, we worked on balancing and bug fixing. We also added a bit of new content and a few features for better gameplay.
New content:
Added 1 component
Added 1 new enemy
New features:
Honor coins are now rewarded on death, instead of having to end the run to gather them
Added stats description in the level upgrades
Added Lock/Unlock text below lock button
Now the weapon shows their damage efficiency and how their final damage is calculated
Balance changes:
Increased by 50% the scraps dropped by enemies
Changed compositions of higher waves
Reduced ranged enemies in higher waves
Changed reroll price for level upgrades
Increased base HP to 10
Reduced damage by early enemies
Bugs fixed:
Solved a problem about respawning without a weapon when starting a new run after death
Fixed a text wrapping problem with orbital weapons
Threat score now is working properly for saved characters
Previously ranged enemies were shooting bullets when dead if they were killed after the beginning of attack animation. Now it's fixed.
Attack telegraph from charger enemies now disappear when the enemy is killed