Aéro: speedrun labyrinthe · published
For Update 15, I completely reworked the game’s menus and interfaces. The goal was to make everything feel cleaner, more readable, more animated, and much more consistent with the sci-fi/high-tech atmosphere of Aéro Speedrun Labyrinthe. The widgets now have a proper holographic style, with animated elements that make the menus feel much more alive without overwhelming the screen.
I also improved the Spacebots’ behavior: their animations and sounds are now randomly offset, so they no longer all move and make noise in perfect sync when several of them appear at the same time. The result feels more natural and much less annoying in-game. Thanks again to the whole community for your feedback, testing, and support. More new content is coming very soon! 💙