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Lifeguard Simulator DemoEventsVersion 0.30 Update — Sports Competitions, New Save System & More
Major update

Version 0.30 Update — Sports Competitions, New Save System & More

Lifeguard Simulator Demo · published 11 Aug 2026, 17:28 UTC

All eventsPlayers around this dateRead on Steam

NEW IN VERSION 0.30

Dispatch to all patrols: update 0.30 has landed on the beach. A new competitions mode, a reworked pull-up system, and a save system that finally works the way it should. Full list below.

Quick note from base: the current demo build with full Day 2 will stay on the water for about another week. Starting 18.08, the demo goes back to Day 1 only, Day 2 heads to the workshop for further revision. Day 1 has been holding up well and stays out in the field longer.

Systems and others

  • Enabled Save/Load system for inventory, quests, vehicles, chests, and markers
  • Added save locks during exercises and rescues to prevent save corruption
  • Added startup Changelog window to the game
  • Cleaned up game log files of unnecessary data

Interface and gameplay

  • Added Sports Competitions mode allowing players to compete on time against others across 4 tracks with ghost recording. Click at the poster next to the Tower to participate.
  • Added fuel gauge UI indicator and increased prompt contrast
  • Added radial menu journal shortcut with full translation support
  • Reduced required deck chair setup count from 15 to 10
  • Added interactive sports poster and fishing spots with info boards

Physics and vehicles

  • Added automatic headlights, exhaust effects, and key-activated ignition to the Quad
  • Cleaned up starting Quad setup and improved vehicle entry mechanics
  • Added trailer auto-disconnect safety check before Quad teleports in competitions mode
  • Redesigned the pull-up system with new mechanics, anti-cheat, and camera controls
  • Moved old pull-up bar up the hill as an easter egg
  • Improved map boundary recovery and vehicle anti-flip protection

Audio and music

  • Replaced the intro video, lowered its volume, and added a skip option
  • Filtered beach ambient soundscapes and removed unwanted audio noise
  • Added sound effects for the new pull-up system

Bug fixes

  • Fixed the buoy system, buoys no longer get stuck in inventory or freeze during interaction
  • Locked exiting the boat until buoys are properly placed
  • Fixed interaction bug that allowed picking up two items simultaneously
  • Fixed NPC pathing loops when clearing them from the water
  • Fixed character walking in place after finishing a sprint
  • Fixed quad wheels clipping into the ground and rebalanced trailer physics
  • Fixed WC door colliders and object collisions near the payment terminal
  • Added screen fade on load to hide instant camera pops
  • Fixed auto-save steps and save loading progression logic

That's the full report for this shift. Base is listening on the report channel, let us know if anything feels off.

Best weather wishes,
Lifeguard Team

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