All worlds are wiped with this update.
Major Features
- Added construction teams: buildings are built by commissioned teams working from a shared construction-materials stockpile.
Features
- Added the build queue: sites build in order and can be paused, reordered and cancelled.
- Added research permits and capstone levels that grant additional construction team slots.
- Added a close button on buildings; a closed building stops producing and receives no treasury support.
- Added a button that demolishes every depleted extractor at once.
- Build cards, the advisor, heatmaps and bots now forecast profit on the projected future market, including everything under construction.
Changes
- Building cards show cost as an immediate placement fee plus a fixed construction-material requirement.
- Removed the Ctrl+click deferred placement fee.
- With a working trade center, profit forecasts assume unlimited trade capacity at world prices.
Bugfixes
- Fixed that profit forecasts ignored the player's own research.
- Fixed that placement prices showed a cheaper seed than unresearched players were charged.
- Fixed that skilled labor stayed pinned at its maximum price on new claims.
Gui
- Reworked the construction outliner.