
Browser now shows stats for already completed user levels: Highest score, best time, highest difficulty, and completion (gems, score items, secrets). Note that score, time, and difficulty have already been tracked and will now appear for levels that were completed in earlier versions of the game, but completion stats require replaying a level in order to show up.
Level lists use paging now, showing 20 entries at a time. You can use the Page Down/Page Up keys or the LB/RB buttons on a controller to navigate between pages.
It's now possible to block level creators (which will hide all their levels) or hide individual levels. Press F1 or Select on a controller to show a list of hidden levels and blocked creators, which also allows unhiding and unblocking.
Already loaded lists can now be interacted with while other lists are still loading in the background
Selection is remembered separately for each individual list
When trying to load a level that was created in a newer version of the game than the one currently running, the level browser now shows a more specific error message instead of just "Level not playable"
Fixed a bug where a user level would not be listed as installed and playable after downloading under specific circumstances
Fixed a bug were quitting the level browser immediately after opening it and then opening the level editor would cause the game to hang
Added a few new tiles for use in user levels
Level editor: Fixed inconsistent naming of "vertical"/"horizontal" scroll blocker actor in actor chooser vs. map verification dialog
Level editor: Updated the example level with a few new mechanics (mainly dynamic tile adjusters)
Fixed some modern graphics being used in the tutorial level even when enhanced graphics is disabled
Fixed rounding error that could cause completion to show as 100% even if not everything had been collected in that category, under specific circumstances (only happened in some user levels)
Fixed loading a save of E4L11 that was made in a version older than 1.2.0 causing graphical corruption in a certain secret room (affected save files will now load correctly again)
When quick saving, then changing difficulty, and then loading the quick save again, certain levels would use the wrong difficulty-specific layout/tiles. This is now fixed.