Game update

0.3.1 - Performance, Race spawning, and some extras

VMX · published

Features:

  • Turn off motion smoothing by default for VMX for wired PCVR players

Changed:

  • Improved spawning logic during race, preventing players from colliding and launching each other
  • Rope stops simulating when grab balloon balloons are popped
  • Certain jumps now ignore transfer helpers (Docks Parking deck hardline is much easier to do now)

Fixed:

  • Fixed grab balloon's rope from offseting seperately from balloon.
  • Fixed Seagull outfit walking slowly/can't jump on multiplayer
  • Fixed a bug that caused you to get insane vertical velocity if you jump over certain gaps.
  • Fixed race spawning placing you at a wierd angle if you start the race while in the air
  • Fixed certain holes in miami mesh
  • Fixed lighting in certain areas
  • Fixed no collision on some buildings in Docks
  • Fixed no logs
  • Fixed default resolution being over 100% (much better performance for players not using the render scale option)
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