
A deep thank you to my wife, without whom this would never have been possible!
This is purely a passion project without any budget. So I’m happy it got this far. There is no marketing for it, so this launch will be small, but that’s okay and I am already grateful for all the people that checked out the recently released demo (which will stay available).
If there is some interest in the game, then I’ll be able to justify spending the time to implement so many things for this game:
While I hope that I can ship the small stuff fast (please leave your feature requests in the Steam Community forums!), the bigger stuff I can’t promise for now.
To the small handful of people who playtested all the different versions of this over the years, a huge thank you! This game is in the shape it's in because your feedback kept me going.
I hope I can bring enjoyment to a few people today. Good luck beating the highscores!
- juxtapositioned