Astro Colony · published · build 24050027
Hey Astro Colonists!
It's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!
Yes, the crafting not being interrupted is BACK! By default, as long as the device has enough resources to craft or resources to mine/pick, it will operate!
It's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached.
Inputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!
To better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️
When starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.
Default placement can be switched by pressing F, so even if you start selecting a conveyor belt, you can select a horizontal grid or place multiple lines of conveyor belts at once!
Here, water pipes create a horizontal grid.
Floor is no longer blocking, so there is no need to navigate around it.
It is now super easy to select foundation right under the floor.
When designing new recipes, I tried to better balance the use of individual resources.
Above all, it was necessary to reduce the consumption of ice, and secondly of copper.
Next, it was important to increase the use of iron.