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The Anomaly Department›Events›Huge performance upgrades and tweaks!
In-game event

Huge performance upgrades and tweaks!

The Anomaly Department · published 3 months ago

All eventsPlayers around this dateRead on Steam

TL;DR

  • Major performance enhancements.

  • Adjusted lighting quite a bit.

  • Added a quick, one screen tutorial pop up on first play through.

  • When you have a penalty/punishment you will now receive a more clear notice through the UI.

  • Fixed a timing issue where doors would sometimes visually close twice.

  • Fixed an annoying issue where you would sometimes have to click twice when in a menu.

  • A few other minor bugs

Long winded explanations:

The performance difference is large. It had to do with lighting so I took the time to replace the entire lighting system and rework all the lighting in the game. Aside from performance improvements I think things actually look better and a bit more unified.The quick tutorial is because when watching people stream this(I love watching it btw!) some people who aren't familiar with anomaly games were unsure of what to do. I hate long tutorials in games and wanted to avoid them but this is the simple compromise. One screen, a handful of words and a close button. I hope this helps the newer players.Another thing I noticed is some people would not realize how the punishments worked. The whiteboard in the control room makes a noise and updates any time a punishment is applied but enough people missed this that it was causing some confusion. If you didn't realize punishments were in the game it is reasonable to assume you might be experiencing an anomaly or even a bug. Now when you have a punishment applied you will receive a notice in the UI. Overall this should be a great update. I plan on doing a bit more polish before the release and then it's time to work on post-release content. Thanks everyone who has been playing my game and sharing clips. I love to see them!

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